Going to start on a TF2 tool need suggestions

Discussion in 'Team Fortress 2 Talk' started by Deskalada, Jan 25, 2008.

  1. Deskalada

    Deskalada L1: Registered

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    Hi,
    Since i'm bord and have noting to do for 2 days
    I feel like writing a tf2 tool
    So since ive just gotten started and have no ideas

    Give my your ideas [inseatnamehere]


    ~Update on the kinds of stuff you should sugest~
    No spsific exporters for programs (Since they break on newer versions)
    Apart from that anyting els is ok
    unless its somting that you can already find with some reserch
    Oh and what would help is wihitepepers or a .dll that can handle the file formats you are going to want the tool to work with

    ~current ideas~
    A normal mapping algortim generator [--]
    Blender vfm exporter [xx]
    Texture thingey [++]
     
    Last edited: Jan 29, 2008
  2. YM

    aa YM LVL100 YM

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    An alternative normal map algorithm. I find all the existing ones, well, slightly less than perfect.

    Failing that: a little program that you boot up and then select what type of map you want to make, number of cps/rounds/ players per spawn/forward spawns and the name of the map and it makes a vmf with all the basic elements you need for the details you've specified. just to make starting off even easier
     
  3. Deskalada

    Deskalada L1: Registered

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    Do you have bytecode docs or scytanx docs for .vmf?
    becuase ide need that to make it
     
  4. Haas

    Haas Guest

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    script that makes those info files in many languages
     
  5. Deskalada

    Deskalada L1: Registered

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    Wha?
    i dont understand plese explane
    i cant read minds
    Just posts
     
  6. Snipergen

    Snipergen L13: Stunning Member

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    Dont mind haas... right haas he will write a whole dictionairy..

    Better compile tools for models, like we export 1 .obj file with the textures and your program compiles to an .mdl file and all the vtf and vmts on the right places? :)
     
  7. Deskalada

    Deskalada L1: Registered

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    Well....
    That might be a good idea
    But. Ide need to know how you would normaly make a .mdl file
    and ide need whitepapers on the file formats involved

    --Update--
    I'm going to take oh the top 3 sguestions that i like
    and put them into one MULTITOOL
     
    Last edited: Jan 26, 2008
  8. MacNetron

    MacNetron L5: Dapper Member

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    Make an export script for Blender so I can do most mapping in Blender instead of Hammer.
    Adding lights and objects I can do later in Hammer, as well as compiling.
     
  9. Deskalada

    Deskalada L1: Registered

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    No.
    from what i see of the vfm file it donst appear to be a 3d moudle
     
  10. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Suggestion: edit your first post to indicate what sort of knowledge you have, what sort of stuff you CAN do, and such... because as it is you've basically responding to all the ideas saying you can't do that or you'd need more info. :/
     
  11. Deskalada

    Deskalada L1: Registered

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    ~updated~
    Happy now Mr.Anger Cookie?
     
  12. MacNetron

    MacNetron L5: Dapper Member

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    ^^
    I think with this comprehensive info he's going to be a very happy cookie...

    I think I disagree with you. The vmf looks like just a summary of all the brushes and entities you've added. Every brush is nothing more than a x,y,x pos and size x,y,z. That is a 3d model.

    But it is your choice what tool you build. Doesn't matter what you build, I will be impressed if you finish a useful tool! :thumbup1:
     
  13. Deskalada

    Deskalada L1: Registered

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    Corret i can make a way to read summries
    but i cant make a way to write non-sumrie data
     
  14. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I wasn't being angry, sorry if it came across like that. Just was trying to help you help them help you with ideas. :D
     
  15. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    I've got one. Something that will convert normal textures into the cell-shaded TF2 style.
     
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  16. Deskalada

    Deskalada L1: Registered

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    hmm now thats a thought
    i'll look into that

    now most likly it will need vista to run

    and where sould i sumit it when done there is no tools resouce section
    ?
     
  17. MacNetron

    MacNetron L5: Dapper Member

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    There is a section "Upload your custom stuff!" in the "Downloads" section. Still empty so you will catch the attention there. :)
     
  18. Deskalada

    Deskalada L1: Registered

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    ok
    also i found this
    if you use it rep me plese took me a long time to find and update page
     
  19. Haas

    Haas Guest

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    A model resizer/rescaler with import export function!
     
    Last edited by a moderator: Jan 29, 2008
  20. MacNetron

    MacNetron L5: Dapper Member

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