gladstone

KotH gladstone b8

FunkEdge

L3: Member
Jan 14, 2017
143
59
Thank you to all that gave feedback on this map!

Changes:
-Raised the ground of the missile house to try and create more interesting terrain
-Added some more props for the same reason
-a complete overhaul of spawn to avoid everyone getting shoehorned into the same one route
-added health packs at mid so players don't have to go all the way back to the base to heal up.

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Gravidea

L6: Sharp Member
Apr 17, 2017
261
108
Looking good! Loving some of the choices you made based on feedback, including with the flatbed platform. Also enjoying the movement of the spawn rooms. Keep up the good work!
 

FunkEdge

L3: Member
Jan 14, 2017
143
59
it has taken me a long time to get to this point but here we are! finally in beta! Thank you all those who have helped me get to this stage with the map, I can not be grateful enough for all the help.

Changes!:
-new lighting
-established the theme more, the map takes place at a fuel depot now.
-removed all dev textures
-completely redesigned the spawn rooms due to bad brushwork
-new mid building due to brushwork issues
-new lighting
-added some new detailing and props
-new clipping
-made the loading platform by the Warehouses bigger for more hight variations
-made the outhouse at the back of the Warehouses bigger to make the room less cramped.
-removed the missile from the garage as it made no logical sense.
-general optimisation

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FunkEdge

L3: Member
Jan 14, 2017
143
59
so it's been a while....nearly a year in the works but at last, Gladstone B8 is here! Thank you for everyone who helped me through this huge change!

Changes!:
-new lighting
-established the theme more with some outside details.
-Changed the skybox
-removed all dev textures
-completely changed the side huts to add more hight variation for mid.
-added some new detailing and props
-new clipping
-made the loading platform by the Warehouses bigger for more hight variations
-changed the courtyard outside of Spawn.
-added a door to the garage to block off a sightline.
-removed some bad sightlines
-Added soundscapes.
-general optimisation

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