CP Glacier RC6

Acegkimo

  1. zpqrei

    aa zpqrei Theme Changer Extraordinaire

    Messages:
    1,067
    Positive Ratings:
    1,141
    I know there is a time gap, but I lol'd:

    [​IMG]
     
    • Thanks Thanks x 6
  2. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    494
    Hehe, well I felt like going back to glacier for a while :)
     
    • Thanks Thanks x 3
  3. Pc_Madness

    Pc_Madness L4: Comfortable Member

    Messages:
    164
    Positive Ratings:
    51
    Am I the only one who finds the rock texture on the bridge at ..B a bit odd? I love it at A since it fits in with the buildings nicely, but it being used at B as well makes it feel less unique.

    Just something I noticed going from RC to RC6.

    Also a bit of light bleeding (is that the term?) at B.
    setpos -2129.471436 -1826.031250 594.698425;setang 42.767982 -110.747543 0.000000


    Beautiful looking map though. :)
     
  4. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    396
    Could you release the snow/ice textures you used? Unless they already are...

    Please? :) They're beautiful...
     
  5. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    494
    Thanks! It has now been fixed.

    If Valve want to make glacier official, they will be released!
    Otherwise I probably won't release them until glacier hits the final version, which is probably never going to happen.
     
  6. UFO

    UFO L2: Junior Member

    Messages:
    85
    Positive Ratings:
    52
    Actually, I was suprised by your map's new release. And I was suprised a bit there were no optimization improvements.
    I thought this one and may be ctf_aurora were going to become official with incoming update as a part of christmas/winter theme update...
    But I hope Valve won't miss such a good map :)
     
  7. The Gentlemanne

    The Gentlemanne L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    47
    Valve already acknowledged this map...So I have faith in it becoming official.
     
  8. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    494
    Rc7 will have some optimization improvements at C and B. However, these optimizations may be calcelled out by the visual upgrades I've added. Hopefully not!

    So did I. They said they would try glacier last week, but they haven't mailed me back about it yet, neither have I heard from Mangy regarding aurora.
    In fact, I started mailing them about glacier 5 months ago, without any response yet. In total, I've mailed about beta 1, rc2, rc3, rc5 and rc6 when they were released.
     
  9. Tinker

    aa Tinker

    Messages:
    672
    Positive Ratings:
    334
    I know you're probably not working on this much anymore, but there's two minor suggestions I have after playing rc6 for a while on a 24, normal respawn server:

    - Increase the capture zone of point A to the entire platform the cap is located on. It's annoying to need to cluster in the middle of it while you kind of want to move around and look for enemies because the capzone itself is so small.

    - Decrease the cap time of point B slightly. It's a very easily bombardable and very hazardous spot to stay, and people often tend to stray away from the cap itself because it doesn't feel safe (and it isn't). The rather long capture time for this point doesn't help alleviate that feeling.

    Great work on this map, though, it plays and looks great!
     
  10. Pocket

    aa Pocket Ya like Jazz?

    Messages:
    4,513
    Positive Ratings:
    2,405
    Hi. You may remember me from the most recent comment on FPSBanana. I had one other thing I wanted to mention, but it was better I did so here, where there's plenty of room. The restroom doors — they're a clever little touch, but they stand out from the official textures pretty badly, due to (A) the use of the TF2 font and (B) the fact that restroom doors aren't supposed to have windows. I could describe what I think would look better but it was more fun to try to make it instead:

    [​IMG] [​IMG]

    Yay for too much free time. I guess as long as I'm picking nits, the handles stand out too, since no other doors in the game have them, and aren't really necessary since most restroom doors (unfortunately) open inward.

    Really looking forward to seeing this finished. Overall this map gives Valve a run for their money(ed mapmakers).
     
    Last edited: Jan 9, 2010
  11. TMP

    aa TMP Abuser of Site Rules

    Messages:
    948
    Positive Ratings:
    554
    Does anyone get mad at THIS MAN for making 7 Release Candidates?

    Ahahah, sorry man, it's kinda funny. Map is cool.
     
  12. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    He did create a new theme that Valve failed to credit him with. It takes more fine tuning than most maps.
     
  13. ChickenLover

    ChickenLover L2: Junior Member

    Messages:
    95
    Positive Ratings:
    19
  14. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,834
    Positive Ratings:
    2,884
    Well Ace clearly knows what he's doing from the start.

    Perfection takes lots of time, and then some.
     
  15. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    494
    Just wanted to let you guys know that cp_glacier_a1's birthday is today :)

    Time flies, doesn't it?
     
    • Thanks Thanks x 2
  16. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
    1,706
    Anyone remember the original C? Good times. :p
     
  17. DaBeatzProject

    aa DaBeatzProject

    Messages:
    1,276
    Positive Ratings:
    1,141
    Happy birthday to you,
    Happy birthday to you!

    Happy birthday dear glacier,
    Happy birthday to you!

    I'd like to know though, how many meters did the glacier melt since last year?




    Get it? :D Global warming? :D :D :D
     
  18. lana

    aa lana Currently On: ?????

    Messages:
    3,077
    Positive Ratings:
    1,389
    Six, unfortunately
     
  19. Acegikmo

    aa Acegikmo

    Messages:
    555
    Positive Ratings:
    494
    I just got a mail from Valve, thought you guys might want to see it:

     
    • Thanks Thanks x 3
  20. drp

    aa drp

    Messages:
    2,264
    Positive Ratings:
    2,603
    ummm. gravel pit anyone?
     
    • Thanks Thanks x 2