I know there is a time gap, but I lol'd:
Hehe, well I felt like going back to glacier for a while
Am I the only one who finds the rock texture on the bridge at ..B a bit odd? I love it at A since it fits in with the buildings nicely, but it being used at B as well makes it feel less unique.
Just something I noticed going from RC to RC6.
Also a bit of light bleeding (is that the term?) at B.
setpos -2129.471436 -1826.031250 594.698425;setang 42.767982 -110.747543 0.000000
Beautiful looking map though.
Could you release the snow/ice textures you used? Unless they already are...
Please? They're beautiful...
Thanks! It has now been fixed.
If Valve want to make glacier official, they will be released!
Otherwise I probably won't release them until glacier hits the final version, which is probably never going to happen.
Actually, I was suprised by your map's new release. And I was suprised a bit there were no optimization improvements.
I thought this one and may be ctf_aurora were going to become official with incoming update as a part of christmas/winter theme update...
But I hope Valve won't miss such a good map
Valve already acknowledged this map...So I have faith in it becoming official.
Rc7 will have some optimization improvements at C and B. However, these optimizations may be calcelled out by the visual upgrades I've added. Hopefully not!
So did I. They said they would try glacier last week, but they haven't mailed me back about it yet, neither have I heard from Mangy regarding aurora.
In fact, I started mailing them about glacier 5 months ago, without any response yet. In total, I've mailed about beta 1, rc2, rc3, rc5 and rc6 when they were released.
I know you're probably not working on this much anymore, but there's two minor suggestions I have after playing rc6 for a while on a 24, normal respawn server:
- Increase the capture zone of point A to the entire platform the cap is located on. It's annoying to need to cluster in the middle of it while you kind of want to move around and look for enemies because the capzone itself is so small.
- Decrease the cap time of point B slightly. It's a very easily bombardable and very hazardous spot to stay, and people often tend to stray away from the cap itself because it doesn't feel safe (and it isn't). The rather long capture time for this point doesn't help alleviate that feeling.
Great work on this map, though, it plays and looks great!
Hi. You may remember me from the most recent comment on FPSBanana. I had one other thing I wanted to mention, but it was better I did so here, where there's plenty of room. The restroom doors — they're a clever little touch, but they stand out from the official textures pretty badly, due to (A) the use of the TF2 font and (B) the fact that restroom doors aren't supposed to have windows. I could describe what I think would look better but it was more fun to try to make it instead:
Yay for too much free time. I guess as long as I'm picking nits, the handles stand out too, since no other doors in the game have them, and aren't really necessary since most restroom doors (unfortunately) open inward.
Really looking forward to seeing this finished. Overall this map gives Valve a run for their money(ed mapmakers).
Does anyone get mad at THIS MAN for making 7 Release Candidates?
Ahahah, sorry man, it's kinda funny. Map is cool.
He did create a new theme that Valve failed to credit him with. It takes more fine tuning than most maps.
He got an entire blog post about it.
Two sort of.
Not to mention they went back and updated the update page and mentioned him by name and the map name.
Also, a snow theme isn't exactly an original idea.
Well Ace clearly knows what he's doing from the start.
Perfection takes lots of time, and then some.
Just wanted to let you guys know that cp_glacier_a1's birthday is today
Time flies, doesn't it?
Anyone remember the original C? Good times.
Happy birthday to you,
Happy birthday to you!
Happy birthday dear glacier,
Happy birthday to you!
I'd like to know though, how many meters did the glacier melt since last year?
Get it? Global warming?
I just got a mail from Valve, thought you guys might want to see it:
ummm. gravel pit anyone?
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