iWantcoal
L1: Registered
- Sep 7, 2013
- 19
- 3
It doesnt have to be a sharp drawing of that nozzle anyway. If you compare those boss icons in detail then they are also far too detailed for the screen. So it might not actualy be bad to have such detail on it.
Still, the icon idea of you is good. Except, those wings get cut of on the edges. Thats something that shouldnt be the case. If needed just reduce the flame size a little to allow the wings to not get cut off.
The new phlog icon is an improvement to me. Although still not clear it at least has something that isnt confusing and actualy can be guessed (unlike deflector heavies with their airblast icon). This one is what i call worthy as icon.
For the rocket rain icon i already have an idea for an improvement to make the icon more simple using the same idea as you had for it.
EDIT:
Here are the 2 tries of trying to simplify the rocketrain icon by being symetrical:
This is the one i prefer:
And this was the one i created on attempt 1 which had too large rockets in it:
That was actually my original idea for the icon, but the overly symmetry didn't look as harmonic. If you take a look at the barrage icon, rockets are randomly sized and placed next to the original rocket, giving it a feeling of inaccuracy which is the "projectile spread angle penalty" part of the robot. Same applies here.