CP Gerbil (Art Pass)

Gerbil

aa
Feb 6, 2009
573
846
Finally started working on point C.

artpass_gerbil2foreal0005.jpg

artpass_gerbil2foreal0008.jpg


Just started. so no fancy geometry yet :p
 
Sep 12, 2008
1,272
1,141
yeee! glad this is still alive!

few nitpicks though:
The hazard stripe looks horribly stretched, and the textures on those diagonal doorframe beams are rotated wrong, like, not aligned to their angle. To make them aligned, select the down or up face, and press alt+rightclick on the sides while using the texture tool! (just in case you didn't know ... )
 
Sep 1, 2009
573
323
Gerbil I get the impression that you like pipes. Still its looking good.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Dude, did you just make a bendy pipe out of brushwork?
 

Beamos

L2: Junior Member
May 14, 2008
80
43
Pipes are the ultimate monotony-breaking props.

Point C is just plain old sexy, btw. The rundown, forgotten feel of it, oh~! Love it!
 

Gerbil

aa
Feb 6, 2009
573
846
Decided to not go with color correction since it makes everything inside TOO ORANGE.

anyway interior shots, hope they're not bad.

artpass_gerbil2foreal0006.jpg

artpass_gerbil2foreal0007.jpg

artpass_gerbil2foreal0008.jpg

artpass_gerbil2foreal0009.jpg

artpass_gerbil2foreal0010.jpg
 

Tinker

aa
Oct 30, 2008
672
334
It is clever, but how are you going to justify people dying if they fall in the water? To me it looks pretty safe there, and not far down at all.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Feels a little bland.