Godling said:
Read Geiger, brain processed Giger. Am dissapoint.
That would be an interesting mash-up, especially considering that I just saw Prometheus (which was fun, but not as epic as Alien(s)). I don't believe I have the time to model or design a level that would do Giger's organic Sci-Fi work justice. I apologize to disappoint
Fr0Z3n said:
You are a strange person.
Considering there's three maps on the subject, potentially four (one person might not do one because of how popular the topic is), I don't think I'm that strange
Also, look at all the games that deal with the topic in one way or another (especially post-apocolyptically): STALKER, Fallout, Metro 2033, Half-Life (this one more a stretch than the others), Fallen Earth. The fact that energy itself is capable of being used in such a way that it could physically extinct our species is quite interesting. Scary? Absolutely. Nevertheless, I find it interesting.
Fr0Z3n said:
Look into how reactors look. You'll find it's just a big pool of hot water with some heavy metal rods stuck into it.
(also, hi. Student of that nature here)
This much I know. Correct me if I am wrong, but this is the reason why all nuclear reactors must be built in locations with a constant water supply, such as a lake or (in my case) an ocean?
The major difference that I'm going to have to play with is that normal nuclear power plants generally have around 4 reactors, while mine will only have 1. I don't want the map to be too big. It seems like a small price to pay realistically in order to maintain proper play.