- Feb 26, 2008
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- 1,325
Game Day: Part XVII- August 2nd, August 3rd
Hey guys, judging by the forums, it seems that a number of maps have
testable stages at the moment or coming up soon. Due to this we'll open a gameday for the weekend; after initial troubles, a lot of good testing was done last weekend.
There's a new condition to be entered into the rotation for the gameday weekend: All problems known by the mapper, not related to gameplay testing, must be solved before submission. This means build your cubemaps, have your map lighted, have the spawn gates work correctly, visualizers must be in place, etc etc. Gameplay testing is for ironing out details you've never thought of and looking at the gameplay's natural flow- not hearing players get griefed over something obvious. This is not an entirely concrete rule, but follow it, please.
When:
[*]Map Submission Structure:
- All times listed in this section are EST unless otherwise noted.
- Due to the late posting of the thread, submission deadline is a little later than normal.
- Submission deadline is Friday, August 1st @ 9pm EST. Slightly flexible on a per-case basis, talk to me on Steam if you have Qs.
Testing Maps:
1: cp_mountaindepot_b2u
2: cp_backfire_round1_a2
3: cp_cagematch_b2
4: cp_entropy_b1a
5: cp_cliffside_a5
6: tc_street
7: cp_backfire_round1_a3
8: cp_backfire_round3_a1
9: pl_cave_b6
10: tc_meridian_a4b
Sunday rotation based on author requests/playability results from yesterday:
1: cp_mountaindepot_b2u
2: cp_entropy_b1a
3: pl_cave_b6
Possibly intermission with cagematch?
4: tc_meridian_a4b
5. cp_dixie_a3... lolz moderator pwrs
P.S. I copy + pasted most of this info from my last post, if you find a typo tell me.
Hey guys, judging by the forums, it seems that a number of maps have
testable stages at the moment or coming up soon. Due to this we'll open a gameday for the weekend; after initial troubles, a lot of good testing was done last weekend.
There's a new condition to be entered into the rotation for the gameday weekend: All problems known by the mapper, not related to gameplay testing, must be solved before submission. This means build your cubemaps, have your map lighted, have the spawn gates work correctly, visualizers must be in place, etc etc. Gameplay testing is for ironing out details you've never thought of and looking at the gameplay's natural flow- not hearing players get griefed over something obvious. This is not an entirely concrete rule, but follow it, please.
When:
- August 2nd @ 4:00 pm EST (1:00 pm PST | 9:00 pm GMT)
- August 3rd @ 4:00 pm EST (1:00 pm PST | 9:00 pm GMT)
Both Events will be held on our home server this weekend, at least for now.
- Server configuration request / statement:
- rtv, votemap, etc... turned off please
- 30 minute map rounds
- Start with testing maps, 30 minutes a map flexibly guaranteed (If we are running way off schedule, deal with it all maps are recorded by Source TV). NOTE: Depending on number of submissions, this time limit may be changed to 20 minutes with a bonus round or two after the rotation determined by vote amongst the played maps.
- TF2Maps.net Official Server: 72.233.93.233:27015
- Links will take you straight to the server.
- Use either the TF2Maps.net website (PREFERRED), FPSBanana, or a private website to host your maps. Do not use Rapidshare or other crappy filehosts. Mediafire works though.
- Before your submission is accepted there must be a downloadable version of your map.
- All map names must follow the guidelines specified in this thread. That means NO CAPS.
- If you'd like to be helpful, include your map in .bz2 format.
- All debate over what maps are submitted, what maps are played, etc. must be handled in this thread PRIOR to the game day. Once the map submission deadline is passed the rotation is set. Map rotation changes will not happen on the actual game day unless there are technical difficulties. If you have a problem with a map, voice your concerns prior to the game day.
- Game Day Structure:
Map testing, takes place first, all maps submitted for testing purposes will receive 30 minutes of play time. Map testing slots will be assigned on a first come / first served basis. I will attempt to accommodate time preferences to a limited extent.
[*]Map Submission Structure:
- * Map Name (ex. ctf_mycoolmap_b2 )
- * Link to map download
- * Map is for testing: Yes / No
- Optional: Link to discussion thread.
- * Denotes required field.
- All times listed in this section are EST unless otherwise noted.
- Due to the late posting of the thread, submission deadline is a little later than normal.
- Submission deadline is Friday, August 1st @ 9pm EST. Slightly flexible on a per-case basis, talk to me on Steam if you have Qs.
Testing Maps:
1: cp_mountaindepot_b2u
2: cp_backfire_round1_a2
3: cp_cagematch_b2
4: cp_entropy_b1a
5: cp_cliffside_a5
6: tc_street
7: cp_backfire_round1_a3
8: cp_backfire_round3_a1
9: pl_cave_b6
10: tc_meridian_a4b
Sunday rotation based on author requests/playability results from yesterday:
1: cp_mountaindepot_b2u
2: cp_entropy_b1a
3: pl_cave_b6
Possibly intermission with cagematch?
4: tc_meridian_a4b
5. cp_dixie_a3... lolz moderator pwrs
P.S. I copy + pasted most of this info from my last post, if you find a typo tell me.
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