Gameday Testing Saturday April 18

Discussion in 'Server Events' started by Armadillo of Doom, Apr 13, 2009.

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  1. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Official TF2Maps.net U.S. Server: 63.210.148.171:27015
    Gameday Host: Immortal-D


    Event will begin at:
    Central European Summer Time: 6:00PM
    UK (British Summer Time): 5:00PM (GMT+1)
    Eastern Daylight Time: 12:00PM
    Central Daylight Time: 11:00AM (GMT-5)
    Mountain Daylight Time: 10:00AM
    Pacific Daylight Time: 9:00AM




    Map Submission Structure (in this order):
    Map Name (ex. ctf_mycoolmap_b2 )
    Link to map download
    *downloads from TF2maps.net preferred but not required.
    Optional: Link to discussion thread.
    Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend.

    *New*Submission Rules:
    *Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.*
    *We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.*
    *Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.*
    *Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.*
    *I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up :p*
    -Please submit all maps by 4 PM CST, 1 day prior.
    -Try to package your map as .bz2. It's not required, but would be a big help.
    -The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat.
    -The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet.
    -45min. will available upon request for maps in the final stages.
    -Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over.

    *New* Gameday Structure:
    In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week.

    Friday: This is going to be specifically for our members on GMT. We'll be playing on the official TF2M European server in Amsterdam. The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend.
    Saturday/Sunday: Late morning and early afternoon, as before.
     
    Last edited by a moderator: Apr 17, 2009
  2. HojoTheGreat

    HojoTheGreat L5: Dapper Member

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    Last edited: Apr 16, 2009
  3. Tekku

    aa Tekku

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    Ctf_Chicony_A2

    Discussion
    Download
    It would be great if the map will be play'd from 6PM-10PM CET


    I want to play it here too, because i don't know will i make on Euro gameday..
     
  4. ikem

    ikem L6: Sharp Member

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  5. IcyEyes

    IcyEyes L2: Junior Member

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    cp_spire (test 1)

    CP_SPIRE

    I've updated it to version: test 1. Which I hope will solve the server crash issue we had last time. :confused: You may want to test it out before gameday on the server to see if it's working.

    Available: 12:00PM–12:30PM ( Eastern Daylight Time) This means it would need to be the first map tested. Sorry, I have to go to work that day.

    Ah crap... My work schedule has changed so I won't be available to test it with you all. I would greatly appreciate it if you could still run it and make sure it's working. Maybe make it the last map of gameday?

    Discussion
    Download
     
    Last edited: Apr 17, 2009
  6. Icarus

    aa Icarus

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    Last edited: Apr 17, 2009
  7. Hellfire

    Hellfire L9: Fashionable Member

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    Last edited: Apr 17, 2009
  8. Hanz

    aa Hanz Ravin' Rabbid

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    pl_saguaro_a4
    Download and discussion
    Time zone: GMT+1

    Note: I can't play the other days, so it would be great if the map could be played on saturday.. (cuz I see there are already 6 maps)
     
  9. YM

    aa YM LVL100 YM

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  10. drp

    aa drp

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    • Thanks Thanks x 1
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Long story short: too many maps piled up. I dropped matterhorn because we played it today and he has it down for tomorrow too. Dropped strata because youme offered and he's awesome at impromptu server filling and testing anyway.
     
  12. Icarus

    aa Icarus

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  13. medd

    medd L2: Junior Member

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    The link to Ikem's discussion thread goes to the thread for Tech's discussion.
    Just thought I'd bring that to your attention :D
     
  14. Shaar

    Shaar L3: Junior Member<BR>toboruin

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    hey, would we be able to have the two source TV recordings from cp_caldera_alpha5 if you have them? so that we can try and find out what caused the crash.
     
  15. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I actually went and checked them myself to do that. Unfortunately they aren't any help because they stop about 20-30 seconds before the crash from corrupted/missing structure data. The server logs weren't any help either.
     
  16. Shaar

    Shaar L3: Junior Member<BR>toboruin

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    ah bugger. thanks for checking though. does anyone have any ideas what could have caused the crash?
     
    Last edited: Apr 18, 2009
  17. engoldin

    engoldin L2: Junior Member

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    Last edited: Apr 18, 2009
  18. YM

    aa YM LVL100 YM

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    It's over already, you not only missed the deadline by over 24 hours but you missed the actual event by many many hours
     
  19. engoldin

    engoldin L2: Junior Member

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    Ah well :) How'd it go?
     
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