- Mar 17, 2008
- 192
- 32
So I've always wondered, is there any benefit or drawback to func_detailing a big set of brushes, as opposed to func_detailing smaller sets within it? I have a habit of tying as many brushes as I can to a single func_detail, to reduce the entity count in my map.
Of course I realise that if you are able to see into the visleaf of just a part of such a group, the entire group will be rendered, so I take that into account. But say, when I'm making supports for something, I usually make them all a single func_detail, along with anything detail-ish around them.
So, good/bad, and why?
Of course I realise that if you are able to see into the visleaf of just a part of such a group, the entire group will be rendered, so I take that into account. But say, when I'm making supports for something, I usually make them all a single func_detail, along with anything detail-ish around them.
So, good/bad, and why?