I've reassigned the download to this thread and merged the posts from the download's original thread into this one. I was going to delete the new thread, but the first post's content is different from this thread's, so I've left it up to let you decide what you want to do with it.
Well looks like my new post is still on the overview of the download so the merge you made is perfect. Thanks ! (So I guess you can delete the other empty thread)
Also forgot to mention that there is no nav file yet.
i really like this map and i am glad you keep the developing going. this could turn out to be one of the best ctf maps with some more work. just try to avoid some issues the previous ctf maps have such as a nest at the intelligence room being almost impossible to destroy but i see you got this covered
- Massive rework of fade distance on props
- Added a lot of player clip
- Visual polish a bit everywhere
- More optimisation
- Added more pickups in intelligence room.
- Fixed missing LDR cubemaps
- and more...
I processed most of the feedback collected froms the playtest 2 weeks ago. Thanks a lot !
(Except for those pointing at the large size of the map )
I guess The missing cubemap were the LDR cubemaps as I didn't build them on the last version.
Overalll, I reworkd most of the fade distances and made some great progress on fps (those won't be the same as standard maps still..) and fixed a lot of small visual issues, clipping and also improved the skybox texture.
Now I can finally close this topic (first version of this map was for the bullet crops project almost 10 years ago...) my only complaint now is that the workshop provide no visibility for updated maps. I wonder if I should make another workshop entrance to have more visibility.
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