Emil_Rusboi submitted a new resource:
kenhellmil moneymap - 3cp with mvm upgrades! ENDLESS FUN!
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kenhellmil moneymap - 3cp with mvm upgrades! ENDLESS FUN!
Read more about this resource...
fix?
- a bit detailing
- respawn cabinets
- lighting
more detailing
- Updated Vscript to fix several bugs related to canteens and upgrade preserving into new rounds
- New Vscript version by I dinne Ken!
- Changed map name to Freaky Fair
- Changed environment lighting
- Even more detailing
- Added new shop prop of Merasmus Magical Malpractice by Nat-tea!
- Added new shop music by Wilson!
- Added new custom canteens by I dinne Ken, all of them are still subject to change
- Sentry buster canteen
- Ghost canteen
- Colossus canteen
- RTD canteen
- Heal canteen
- Added new custom props
- Improved detailing
- Changed "Crits on kill' upgrade to +1s crits on each increment, cap on 2 (maximum 2 seconds)
- New changes to the upgrades
- Increased Engineer's bonus building health from 50% to 100% per increment
- Increased Engineer's bonus building health cap from 300% to 400%
- Decreased all types of damage resistances from 25% to 20% per increment
- Decreased all types of damage resistances cap from 75% to 60%
- Changed Fire resistance price from $150 to $300
- Changed Crit resistance from 30% to 25% per increment
- Changed Crit resistance cap from 90% to 75%
- Changed...
- New changes to the upgrades
- Changed Crit resistance from 25% to 30% per increment
- Changed Crit resistance cap from 75% to 90%
- Tried fixing bugs related to Vscript
- Slightly increased lighting
testing
Fixed all the bugs hopefully
- Changes to the upgrades:
- Changed Colossus canteen cost from $200 to $300
- Changed Sentry Buster canteen cost from $200 to $300
- Changed RTD canteen cost from $100 to $150
- Changed Heal canteen cost from $100 to $200
- Fixed a few bugs
- Fixed sentry buster from killing players with battalion's backup buff
- Added soundscapes
- Additional detailing
- Fixed issue with the soundscape file
New vscript idk
- Fixed starting money
Yea we found this out on a recent test, hope to fix this for the new versionBy becoming a sentrybuster, then waiting out the timer to revert back to a human, keeps the high health of the sentry buster.
Sadly we cannot display description for any of the powerups since description is bundled with the attribute as far as I knowAre the canteen durations all 8 seconds? If they're all the same, I suggest modifying the description to match that. (The attribute to modify is "powerup duration")
This is used to hide some of the redundant upgrades from showing upOn round restart, there is an attribute error (I think?):
Weird, this model uses both phong and light warp textures, maybe it has something to do with it? We playtested the map but no one reported having issues with the cart's lightingIt might just be my lighting settings, but the cart is pitch black
I made a mistake of not changing the reward on mid cap output in the vmf, we changed how it gets rewarded in the codeThere is an error when capturing a control point (idk if it actually effects gameplay or not)
Right, while that's true, I mean the attribute on the powerup bottle already. Like, you could do this (see canteen description):Sadly we cannot display description for any of the powerups since description is bundled with the attribute as far as I know
//put this in post_inventory_application
powerupbottle.AddAttribute("powerup max charges",4,-1);
powerupbottle.AddAttribute("powerup duration",8,-1);
Turns out the model's lighting was black because I using "mat_phong 0", so mb!Weird, this model uses both phong and light warp textures, maybe it has something to do with it? We playtested the map but no one reported having issues with the cart's lighting
You're welcome!Thank you for the kind words!