Freaky Fair

CP Freaky Fair b1a

Jan 20, 2019
390
619
Emil_Rusboi submitted a new resource:

kenhellmil moneymap - 3cp with mvm upgrades! ENDLESS FUN!

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Jan 20, 2019
390
619
Emil_Rusboi updated kenhellmil moneymap with a new update entry:

Freaky Update

  • Updated Vscript to fix several bugs related to canteens and upgrade preserving into new rounds
    • New Vscript version by I dinne Ken!
  • Changed map name to Freaky Fair
  • Changed environment lighting
  • Even more detailing
  • Added new shop prop of Merasmus Magical Malpractice by Nat-tea!
  • Added new shop music by Wilson!

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Jan 20, 2019
390
619
Jan 20, 2019
390
619
Emil_Rusboi updated kenhellmil moneymap with a new update entry:

A6

  • New changes to the upgrades
    • Increased Engineer's bonus building health from 50% to 100% per increment
    • Increased Engineer's bonus building health cap from 300% to 400%
    • Decreased all types of damage resistances from 25% to 20% per increment
    • Decreased all types of damage resistances cap from 75% to 60%
    • Changed Fire resistance price from $150 to $300
    • Changed Crit resistance from 30% to 25% per increment
    • Changed Crit resistance cap from 90% to 75%
    • Changed...

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Jan 20, 2019
390
619
Jan 20, 2019
390
619
Emil_Rusboi updated Freaky Fair with a new update entry:

A8

  • Changes to the upgrades:
    • Changed Colossus canteen cost from $200 to $300
    • Changed Sentry Buster canteen cost from $200 to $300
    • Changed RTD canteen cost from $100 to $150
    • Changed Heal canteen cost from $100 to $200
  • Fixed a few bugs
  • Fixed sentry buster from killing players with battalion's backup buff
  • Added soundscapes
  • Additional detailing

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Yaki

aa
Sep 3, 2018
422
260
Just testing the map in a listen server, it looks cool! I did find some bugs:
  • By becoming a sentrybuster, then waiting out the timer to revert back to a human, keeps the high health of the sentry buster.

  • Are the canteen durations all 8 seconds? If they're all the same, I suggest modifying the description to match that. (The attribute to modify is "powerup duration")

  • On round restart, there is an attribute error (I think?):
    1725488171739.png


  • It might just be my lighting settings, but the cart is pitch black
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  • There is an error when capturing a control point (idk if it actually effects gameplay or not)
1725486926910.png



Cool to see a map built from the ground up with mvm upgrades, good luck!
 
Last edited:
Jan 20, 2019
390
619
By becoming a sentrybuster, then waiting out the timer to revert back to a human, keeps the high health of the sentry buster.
Yea we found this out on a recent test, hope to fix this for the new version
Are the canteen durations all 8 seconds? If they're all the same, I suggest modifying the description to match that. (The attribute to modify is "powerup duration")
Sadly we cannot display description for any of the powerups since description is bundled with the attribute as far as I know
On round restart, there is an attribute error (I think?):
This is used to hide some of the redundant upgrades from showing up
It might just be my lighting settings, but the cart is pitch black
Weird, this model uses both phong and light warp textures, maybe it has something to do with it? We playtested the map but no one reported having issues with the cart's lighting
There is an error when capturing a control point (idk if it actually effects gameplay or not)
I made a mistake of not changing the reward on mid cap output in the vmf, we changed how it gets rewarded in the code

Thank you for the kind words!
 

Yaki

aa
Sep 3, 2018
422
260
Sadly we cannot display description for any of the powerups since description is bundled with the attribute as far as I know
Right, while that's true, I mean the attribute on the powerup bottle already. Like, you could do this (see canteen description):
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Java:
//put this in post_inventory_application
powerupbottle.AddAttribute("powerup max charges",4,-1);
powerupbottle.AddAttribute("powerup duration",8,-1);
It's really a minor nitpick and suggestion.

Weird, this model uses both phong and light warp textures, maybe it has something to do with it? We playtested the map but no one reported having issues with the cart's lighting
Turns out the model's lighting was black because I using "mat_phong 0", so mb!
Thank you for the kind words!
You're welcome! :D Thanks for taking the time to respond!