Foris

PL Foris b10

Ruffer

L1: Registered
Mar 19, 2017
20
2
pl_foris - A map wherein BLU team attempt to blow up a lake.

The layout is taken from my previous map, pl_waterworks, but the map has changed so much since I last updated it that I felt like it needed a new page. My first payload map. It uses the alpine theme.
I'm planning on improving clipping and polish, but I'm not changing some of the detailing (like the trims around most of the buildings) because it would need a complete overhaul.
 
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I dinne ken

Has currently had enough
aa
Apr 16, 2016
324
433
This looks really cool actually, at least the aesthetic does. Will look at the layout in a bit!
 
Oct 6, 2008
1,965
450
Ok we played on 32 player server

GET RID OF THE INSTANT KILL IN THE LAKES - ESPECIALLY OUTSIDE OF RED SPAWN

^^ that was the biggest complaint

bug in blue 2nd spawn - players were getting stuck on the grate thing

Other than that we had a good time - keep it up :)
 

Ruffer

L1: Registered
Mar 19, 2017
20
2
Thanks for the feedback! I was unsure about the kill trigger at the last point, I'll remove it. I think the death pit near the first point will stay though because the layout would have to change a lot.
 

Star Bright

L2: Junior Member
Jan 4, 2016
75
65
This version, at least, has the bug where the announcer mentions "the control point is being contested" every time a BLU player touches the cart.
 
Oct 6, 2008
1,965
450
Hi again,

Played the new version (32 Player) better - here's most of our discussion in game

Players want up on the roofs - specifically:

Sunny Hay Building
Red shed - the one in the center with the concrete pipe inside
Lower rood section - gray gravel co
Old Geezer sign
Red Bred
Part of the Private property sign & red Iron roof

This is a big fix that's needed - Blue players are getting stuck on the grate inside their spawn - they need to change classes or kill themselves to become unstuck

Game play near u turn near final cap:
Close the door so red can't get in as easy to attack blue
or
give them cover near the milk side to flank more
and/or
Tunnel under and a one way door (the one that's closed) exit