PL Foris b10

A map wherein BLU team attempt to blow up a lake.

  1. Ruffer

    Ruffer L1: Registered

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    pl_foris - A map wherein BLU team attempt to blow up a lake.

    The layout is taken from my previous map, pl_waterworks, but the map has changed so much since I last updated it that I felt like it needed a new page. My first payload map. It uses the alpine theme.
    I'm planning on improving clipping and polish, but I'm not changing some of the detailing (like the trims around most of the buildings) because it would need a complete overhaul.
     
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    Last edited: Apr 29, 2017
  2. Ruffer

    Ruffer L1: Registered

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    New skybox texture (no 3D skybox yet)
    Blocked a sightline from the bridge on B to point C
    Added some gravel to make the platform around C more accessible
    More clipping in indoor areas
    Other stuff I forgot about

    Read the rest of this update entry...
     
  3. Ruffer

    Ruffer L1: Registered

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  4. Ruffer

    Ruffer L1: Registered

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  5. Ruffer

    Ruffer L1: Registered

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  6. Ruffer

    Ruffer L1: Registered

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  7. Ruffer

    Ruffer L1: Registered

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  8. I dinne ken

    aa I dinne ken Has currently had enough

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    This looks really cool actually, at least the aesthetic does. Will look at the layout in a bit!
     
  9. Ruffer

    Ruffer L1: Registered

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  10. Ruffer

    Ruffer L1: Registered

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    More area portals and hint brushes were added around the map
    The water area around point C was removed and replaced with ground
    I realised that the update title shouldn't be called 'beta/alpha X' :p

    Read the rest of this update entry...
     
  11. Ruffer

    Ruffer L1: Registered

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  12. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Ok we played on 32 player server

    GET RID OF THE INSTANT KILL IN THE LAKES - ESPECIALLY OUTSIDE OF RED SPAWN

    ^^ that was the biggest complaint

    bug in blue 2nd spawn - players were getting stuck on the grate thing

    Other than that we had a good time - keep it up :)
     
  13. Ruffer

    Ruffer L1: Registered

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    Thanks for the feedback! I was unsure about the kill trigger at the last point, I'll remove it. I think the death pit near the first point will stay though because the layout would have to change a lot.
     
  14. Ruffer

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  15. Star Bright

    Star Bright L2: Junior Member

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    This version, at least, has the bug where the announcer mentions "the control point is being contested" every time a BLU player touches the cart.
     
  16. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Hi again,

    Played the new version (32 Player) better - here's most of our discussion in game

    Players want up on the roofs - specifically:

    Sunny Hay Building
    Red shed - the one in the center with the concrete pipe inside
    Lower rood section - gray gravel co
    Old Geezer sign
    Red Bred
    Part of the Private property sign & red Iron roof

    This is a big fix that's needed - Blue players are getting stuck on the grate inside their spawn - they need to change classes or kill themselves to become unstuck

    Game play near u turn near final cap:
    Close the door so red can't get in as easy to attack blue
    or
    give them cover near the milk side to flank more
    and/or
    Tunnel under and a one way door (the one that's closed) exit
     
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