Fool Hill b2

By Randdalf

  1. Randdalf

    aa Randdalf

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    It's been a while, sorry for taking so long. Enjoy the map.

    Note, as of now there is:
    - No 3D skybox
    - A few shadow bugs

    Everything else should be in order though.

    Have fun!
     
    Last edited: Feb 11, 2010
  2. mtv22

    mtv22 L3: Member

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    Wow, this looks really good. Except for the texture on the blu building in the 2nd pic.
     
  3. Randdalf

    aa Randdalf

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    New release coming tomorrow...

    And err, new name; partly inspired by the Beatles, partly inspired by my desire to have a more unique map name.
     
  4. Randdalf

    aa Randdalf

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    I've updated the original post and download link, I'd appreciate it if a moderator changes the topic title to 'Fool Hill'

    [​IMG]

    Here is the change list for this version (please note that several areas on BLU's side are still under construction, a I did not have the time to finish them for this version):
    Code:
    Alpha 5 21/03/09:-
    - Bug Fixes:
       * Attempted to fix not being able to block final CP
    - Improvements:
       * Nearly full detail pass on BLU side
       * Renamed map to 'Fool Hill' (cp_fool_hill)
    - Balancing:
       * Second CP changes
         - Replaced backstairs with new ramps next to the CP
         - Extended defenders balcony to support these changes
         - Added raised platform for 2nd CP health
       * Third CP changes
         - Opened up attackers balcony to simplify paths
         - Moved health and ammo in this area
    
    This is the most recent version for testing, and please try it out :)
     
    Last edited: Mar 27, 2009
  5. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    I dont like the new name as much...
     
  6. GrimGriz

    GrimGriz L10: Glamorous Member

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    There should be a rule you have to pick a name before you start a showcase thread :p
     
  7. Connect_Four

    Connect_Four L2: Junior Member

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    I love playing the alpha versions, and I am overjoyed that you added cover on the hill from CP3 to CP2/4. Keep up the good work, I look forward to seeing the results. :)
     
  8. Randdalf

    aa Randdalf

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    Thanks!

    Contest deadline tomorrow, I hope it make the top 4. :unsure:
     
    Last edited: Mar 28, 2009
  9. YM

    aa YM LVL100 YM

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  10. Randdalf

    aa Randdalf

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    Old photo, I reused the one from before I took it, they are changed in the current version ;)
     
  11. HojoTheGreat

    HojoTheGreat L5: Dapper Member

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    Holy crap, I haven't seen this map since it was all Dev textures! Well done Randdalf, it's looking fantastic! Can't wait to try it.
     
    • Thanks Thanks x 1
  12. GrimGriz

    GrimGriz L10: Glamorous Member

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    The top of this thread says a4, but when I click download now the file page says a5.
     
    • Thanks Thanks x 1
  13. Randdalf

    aa Randdalf

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    Thanks for pointing that out :)
     
  14. Icarus

    aa Icarus

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    Gameday Demo April 10: http://www.sendspace.com/file/nr4hhk

    Foot Hill is definitely this gameday's #1 map. It plays like a valve map and the detailed portions look like a valve map. This could very well be in the same league as freight.
     
  15. lustygoat

    lustygoat L2: Junior Member

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    I had a blast playing this on today's gameday. Really nice map.
     
  16. Randdalf

    aa Randdalf

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    Thanks for the feedback guys! Really motivates me to crack on with the rest of it.

    I'm gonna watch the demo now :D
     
  17. Fearlezz

    Fearlezz L10: Glamorous Member

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    Completely black pipe model on the first pic in the thread. Looking good mate, cant wait for final product :)
     
  18. Classy

    Classy L1: Registered

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    Oh the Humanity we all used to laugh at randdalf saying he would one day be able to make a good map. All we need now is for you too add in some glitches in case it makes it into ETF2L, it might just become our most played map;). maybe a couple of phoenix squad sprays would make it look better just a thought:D.
     
    Last edited: Apr 19, 2009
  19. Randdalf

    aa Randdalf

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    I'll make sure to put in a secret "insta-win" button Classy, just for you.

    Work has officially resumed after buggering around for a week with areaportals, it's gonna be my fall-back project in-between exams.

    I'm currently experimenting and learning other entity systems for it such as spectator cameras (not the hardest things in the world) and soundscapes.
     
  20. Randdalf

    aa Randdalf

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    So, after some reasonably extensive analysis by some guys from #tf2.playtest.pickup, I've made some changes to the final point, to make it easier for attackers to make use of their uber.

    First change is the removal of one spawn room, and then the transformation of it, along with a new room, into an alternate route, accessed from the balcony:
    [​IMG]

    Currently unsure whether I should keep the door there or not, being a prop, it's not going to help with optimisation, although it should provide some cover for the guys in that room.

    Second, is the expansion and addition of a new door to the other spawn room, in order to balance the loss of the other one:
    [​IMG]

    One final addition, not pictured, so you'll have to imagine it, is a little shack built on top of the attackers balcony garage door, to provide better cover out of this area.

    Pretty elementary stuff. Anyhoo, progress is pretty slow, I keep on finding things to distract me from doing it :(, hopefully I can get back in the groove sometime soon.