So, after some reasonably extensive analysis by some guys from #tf2.playtest.pickup, I've made some changes to the final point, to make it easier for attackers to make use of their uber.
First change is the removal of one spawn room, and then the transformation of it, along with a new room, into an alternate route, accessed from the balcony:
Currently unsure whether I should keep the door there or not, being a prop, it's not going to help with optimisation, although it should provide some cover for the guys in that room.
Second, is the expansion and addition of a new door to the other spawn room, in order to balance the loss of the other one:
One final addition, not pictured, so you'll have to imagine it, is a little shack built on top of the attackers balcony garage door, to provide better cover out of this area.
Pretty elementary stuff. Anyhoo, progress is pretty slow, I keep on finding things to distract me from doing it
, hopefully I can get back in the
groove sometime soon.