Flowdust

KotH Flowdust a6d

Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a2

- Map was made a bit smaller
  • Because of this change some buildings, such as the building towards 2nd courtyard, has their interiors changed a bit
  • Connector building from the right of spawn had its exit changed from the right to the left and added a downwards ramp
  • Stairs in the building of 2nd courtyard were changed
  • Need to determine if map should be made shorter based on more feedback
- Changed props from props_dynamic to prop_static (Thanks Tiftid for the heads...

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a4

- Lowered mid area by a few hammer units, hopefully this will not give defenders as much as a height advantage and some buildings had to be reworked. This may had open new Sniper sightlines.
  • Building to right of mid has a mini dropdown, hopefully this will slowdown flankers who use this route. It does have a bit of a prop jump to get back up.
  • Building to left of mid has a small stair case.
- Reworked the top of the tower a bit, made the dropdown a bit wider and players...

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a5

- Removed some brushes around mid too make point more open and feel less cramped, added a sign that blocks a sightline to accommodate for this.
- Raised the capture point hologram prop up to rid the problem of the hologram messing with sightlines. Also added brushes beneath and on top of the capture point prop which provides some cover however might have made the capture zone itself feel cramped.
- Reworked the upper building above point a bit.
- Added a upper mid area near point to give...

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a5a (small update)

- General geometry changes
  • Area around point was lowered a bit
  • Made the door near the left of point (building with the large ammo box) bigger
  • Height of the railing from the first building to the high ground was reduced a bit
  • Expanded the width of a wall near the large ammo box, also redesigned a set of stairs near said wall
- Hopefully fixed issues caused by the grate texture by placing a blockbullet brush
- Added a small brush in mid to make it feel less open
-...

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a5c

- Moved some pipe props on the stairs to the upper area so players can't stand and camp a door
- Added another railing prop in the room with mini drop down and small ammo kit
- Reworked the upper area drop down
- Added a small lip to the sniper perch
- Slightly reduced the size of a wall downwards of the overheads near point

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a6: Bridge No More

- The upper bridge with the drop down has been removed, will need to see how this turns out as it was also a flank route
- Removed a prop from the mini drop down with the small ammo kit to make it harder for a player to flank into their enemy's building
- Added a flank route in the room that watched over point which now connects to the room that was previously used to reach the upper bridge area
- Made the door that previously housed the upper bridge area wider
- Changed the fence grates to...

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a6a

- The top of the "nipple" point was made a bit higher
- Closed off a flank from the perch into the small room after the small ammo kit and added a medium health kit
- Combined the room with the mini dropdown and the small room near mid
- Added pipe props to the sides of the boxes near mid to
- Slightly moved the pipe props in the room with the large ammo kit
- Added big pipes on top of the boxes near mid (might remove later as they are a bit funky with their LODs)
- The spot near mid that...

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Nuzdot

L1: Registered
May 24, 2020
24
1
Nuzdot updated Flowdust with a new update entry:

a6b

- Moved the med healthpack that was within the "shed" into the room with the large ammo kit, hopefully this will help players find med kits easier
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- Removed the health and ammo kit that were near spawn at the window, this was done to weaken flankers (Will look closely at this change, might end up hurting attackers instead of flankers)
20230318123155_1.jpg
[ATTACH...

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