a3 changelog:
- bot shutter doors near train path use the stop hand texture
- adjusted bot push points in refueling area
- added stuck prevention to handle standing atop train as it moves beneath tight geo
- adjusted nav avoids to try and stop robots smushing their faces into the sides and back of the train at various points
- bumped a few medium ammo kits up to full
- added a full health kit by the red tank corner nearby refueling area
- (hopefully) fixed an edge case where bots could manage to dodge the nav trigger and get stuck in spawn
- fixed a nav issue where giants would get caught on a corner in spawn
wave 3:
- reduced number of giant flare pyros in subwave 3
- reduced number of supporting wm1 pyros in subwave 3
wave 5:
- fixed popfile hanging after subwave 1
- reduced number of giants in subwave 1
- subwave 1 supporting soldiers are now part of the wave and drop money
- subwave 2 knockback demomen deal less damage
- subwave 2 support bots are far less frequent
Read the rest of this update entry...