- May 24, 2020
- 3
- 1
heya guys I'm fairly new to mapping so I'm not sure whats happened with my map. after compiling it I joined in and all the brushes appeared black with only props and the skybox correct. hopefully someone could take a look at my compile log and give my some advice on how I could fix this
included a picture in case my explanation isn't too great
compile log below:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
16 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57019 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 181 texinfos to 123
Reduced 18 texdatas to 15 (455 bytes to 317)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.bsp
Wrote ZIP buffer, estimated size 1365, actual size 1017
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland"
Valve Software - vvis.exe (Sep 23 2019)
16 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.prt
363 portalclusters
1122 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 284 visible clusters (0.27%)
Total clusters visible: 104221
Average clusters visible: 287
Building PAS...
Average clusters audible: 362
visdatasize:36215 compressed from 34848
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
6 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
16 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
1428 faces
1931833 square feet [278184064.00 square inches]
18 Displacements
31031 Square Feet [4468549.00 Square Inches]
1428 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
49510 patches after subdivision
sun extent from map=0.008727
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2350814, max 382
transfer lists: 17.9 megs
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Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 138/8192 1656/98304 ( 1.7%)
brushsides 1348/65536 10784/524288 ( 2.1%)
planes 1606/65536 32120/1310720 ( 2.5%)
vertexes 1980/65536 23760/786432 ( 3.0%)
nodes 817/65536 26144/2097152 ( 1.2%)
texinfos 123/12288 8856/884736 ( 1.0%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 18/0 3168/0 ( 0.0%)
disp_verts 674/0 13480/0 ( 0.0%)
disp_tris 960/0 1920/0 ( 0.0%)
disp_lmsamples 59736/0 59736/0 ( 0.0%)
faces 1428/65536 79968/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 595/65536 33320/3670016 ( 0.9%)
leaves 831/65536 26592/2097152 ( 1.3%)
leaffaces 1715/65536 3430/131072 ( 2.6%)
leafbrushes 538/65536 1076/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9006/512000 36024/2048000 ( 1.8%)
edges 5013/256000 20052/1024000 ( 2.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2028/65536 4056/131072 ( 3.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1841960/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 36215/16777216 ( 0.2%)
entdata [variable] 12529/393216 ( 3.2%)
LDR ambient table 831/65536 3324/262144 ( 1.3%)
HDR ambient table 831/65536 3324/262144 ( 1.3%)
LDR leaf ambient 5992/65536 167776/1835008 ( 9.1%)
HDR leaf ambient 831/65536 23268/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/290 ( 0.3%)
pakfile [variable] 1017/0 ( 0.0%)
physics [variable] 57019/4194304 ( 1.4%)
physics terrain [variable] 1628/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 3749
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_headland.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_headland" -steam
included a picture in case my explanation isn't too great
compile log below:
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.vmf"
Valve Software - vbsp.exe (Sep 23 2019)
16 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 24 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_upward weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_upward to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (57019 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 181 texinfos to 123
Reduced 18 texdatas to 15 (455 bytes to 317)
Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.bsp
Wrote ZIP buffer, estimated size 1365, actual size 1017
0 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland"
Valve Software - vvis.exe (Sep 23 2019)
16 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.prt
363 portalclusters
1122 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 284 visible clusters (0.27%)
Total clusters visible: 104221
Average clusters visible: 287
Building PAS...
Average clusters audible: 362
visdatasize:36215 compressed from 34848
writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
6 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland"
Valve Software - vrad.exe SSE (Sep 23 2019)
Valve Radiosity Simulator
16 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
1428 faces
1931833 square feet [278184064.00 square inches]
18 Displacements
31031 Square Feet [4468549.00 Square Inches]
1428 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
49510 patches after subdivision
sun extent from map=0.008727
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 2350814, max 382
transfer lists: 17.9 megs
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Build Patch/Sample Hash Table(s).....Done<0.0118 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 13/1024 624/49152 ( 1.3%)
brushes 138/8192 1656/98304 ( 1.7%)
brushsides 1348/65536 10784/524288 ( 2.1%)
planes 1606/65536 32120/1310720 ( 2.5%)
vertexes 1980/65536 23760/786432 ( 3.0%)
nodes 817/65536 26144/2097152 ( 1.2%)
texinfos 123/12288 8856/884736 ( 1.0%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 18/0 3168/0 ( 0.0%)
disp_verts 674/0 13480/0 ( 0.0%)
disp_tris 960/0 1920/0 ( 0.0%)
disp_lmsamples 59736/0 59736/0 ( 0.0%)
faces 1428/65536 79968/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 595/65536 33320/3670016 ( 0.9%)
leaves 831/65536 26592/2097152 ( 1.3%)
leaffaces 1715/65536 3430/131072 ( 2.6%)
leafbrushes 538/65536 1076/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9006/512000 36024/2048000 ( 1.8%)
edges 5013/256000 20052/1024000 ( 2.0%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2028/65536 4056/131072 ( 3.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1841960/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 36215/16777216 ( 0.2%)
entdata [variable] 12529/393216 ( 3.2%)
LDR ambient table 831/65536 3324/262144 ( 1.3%)
HDR ambient table 831/65536 3324/262144 ( 1.3%)
LDR leaf ambient 5992/65536 167776/1835008 ( 9.1%)
HDR leaf ambient 831/65536 23268/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/290 ( 0.3%)
pakfile [variable] 1017/0 ( 0.0%)
physics [variable] 57019/4194304 ( 1.4%)
physics terrain [variable] 1628/1048576 ( 0.2%)
Level flags = 0
Total triangle count: 3749
Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\hammer editor works\koth_headland.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\Hammer Editor Works\koth_headland.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_headland.bsp"
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "koth_headland" -steam