LAST MINUTE CHANGE:
ctf_staging_a9 crashes the scheduled server.
We will be STARTING on the Z server (8.6.3.232:27015) to play Staging since it does not crash there.AFTER Staging we will be MOVING to the planned server (206.51.230.163:27015, lower pings for Euro connections) to play out the remainder of the gameday.
Gameday Host: A Boojum Snark
Event will begin at:
Central European Summer Time: 8:00PM
UK (British Summer Time): 7:00PM (GMT+1)
Eastern Daylight Time: 2:00PM
Central Daylight Time: 1:00PM (GMT-5)
Mountain Daylight Time: 12:00PM
Pacific Daylight Time: 11:00AM
TIME
|
MAP
|
AUTHOR
|
DOWNLOAD
|
DISCUSSION
01:00pm
07:00pm
|ctf_staging_a9|Nosher|
http://calltoarms.net/regiment/multi/ctf_staging_a9.zip
|
http://forums.tf2maps.net/showthread.php?t=6089
01:30pm
07:30pm
|arena_waste_test8|Icarus|
http://forums.tf2maps.net/downloads.php?do=file&id=1206&act=down
|
http://forums.tf2maps.net/showthread.php?t=5935
02:00pm
08:00pm
|cp_vulture_a5|MrMuffinMan|
http://files.filefront.com/cp+vulture+a5zip/;13502952;/fileinfo.html
|
http://forums.tf2maps.net/showthread.php?t=5912
02:30pm
08:30pm
|cp_fool_hill_a5|Randdalf|
http://forums.tf2maps.net/downloads.php?do=file&id=1164&act=down
|
http://forums.tf2maps.net/showthread.php?t=5895
03:00pm
09:00pm
|ctf_chicony_a1|Tech|
http://forums.tf2maps.net/downloads.php?do=file&id=1192&act=down
|
http://forums.tf2maps.net/showthread.php?t=6097
03:15pm
09:15pm
|arena_vintage_a2|MrMuffinMan & Mr. Hanz|
http://forums.tf2maps.net/downloads.php?do=file&id=1161&act=down
|
http://forums.tf2maps.net/showthread.php?t=5965
03:45pm
09:45pm
|pl_saguaro_a3|Mr. Hanz|
http://forums.tf2maps.net/downloads.php?do=file&id=1168&act=down
|
http://forums.tf2maps.net/showthread.php?t=5998
Map Submission Structure (in this order):
Map Name (ex. ctf_mycoolmap_b2 )
Link to map download
*downloads from TF2maps.net preferred but not required.
Optional: Link to discussion thread.
Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend.
*New*Submission Rules:
*Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.*
*We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.*
*Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.*
*Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.*
*I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up *
-Please submit all maps by 4 PM CST, 1 day prior.
-Try to package your map as .bz2. It's not required, but would be a big help.
-The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat.
-The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet.
-45min. will available upon request for maps in the final stages.
-Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over.
*New* Gameday Structure:
In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week.
Friday: This is going to be specifically for our members on GMT. We'll be playing on the U.S. East Coast server, which should provide a better connection for everyone outside the States. The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend.
Saturday/Sunday: Late morning and early afternoon, as before.
ctf_staging_a9 crashes the scheduled server.
We will be STARTING on the Z server (8.6.3.232:27015) to play Staging since it does not crash there.
Gameday Host: A Boojum Snark
Event will begin at:
Central European Summer Time: 8:00PM
UK (British Summer Time): 7:00PM (GMT+1)
Eastern Daylight Time: 2:00PM
Central Daylight Time: 1:00PM (GMT-5)
Mountain Daylight Time: 12:00PM
Pacific Daylight Time: 11:00AM
Map Submission Structure (in this order):
Map Name (ex. ctf_mycoolmap_b2 )
Link to map download
*downloads from TF2maps.net preferred but not required.
Optional: Link to discussion thread.
Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend.
*New*Submission Rules:
*Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.*
*We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.*
*Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.*
*Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.*
*I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up *
-Please submit all maps by 4 PM CST, 1 day prior.
-Try to package your map as .bz2. It's not required, but would be a big help.
-The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat.
-The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet.
-45min. will available upon request for maps in the final stages.
-Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over.
*New* Gameday Structure:
In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week.
Friday: This is going to be specifically for our members on GMT. We'll be playing on the U.S. East Coast server, which should provide a better connection for everyone outside the States. The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend.
Saturday/Sunday: Late morning and early afternoon, as before.
Last edited by a moderator: