LAST MINUTE CHANGE: ctf_staging_a9 crashes the scheduled server. We will be STARTING on the Z server (188.8.131.52:27015) to play Staging since it does not crash there. AFTER Staging we will be MOVING to the planned server (184.108.40.206:27015, lower pings for Euro connections) to play out the remainder of the gameday. Gameday Host: A Boojum Snark Event will begin at: Central European Summer Time: 8:00PM UK (British Summer Time): 7:00PM (GMT+1) Eastern Daylight Time: 2:00PM Central Daylight Time: 1:00PM (GMT-5) Mountain Daylight Time: 12:00PM Pacific Daylight Time: 11:00AM Column 1 Column 2 Column 3 Column 4 Column 5 TIME MAP AUTHOR DOWNLOAD DISCUSSION 01:00pm 07:00pm ctf_staging_a9 Nosher http://calltoarms.net/regiment/multi/ctf_staging_a9.zip http://forums.tf2maps.net/showthread.php?t=6089 01:30pm 07:30pm arena_waste_test8 Icarus http://forums.tf2maps.net/downloads.php?do=file&id=1206&act=down http://forums.tf2maps.net/showthread.php?t=5935 02:00pm 08:00pm cp_vulture_a5 MrMuffinMan http://files.filefront.com/cp+vulture+a5zip/;13502952;/fileinfo.html http://forums.tf2maps.net/showthread.php?t=5912 02:30pm 08:30pm cp_fool_hill_a5 Randdalf http://forums.tf2maps.net/downloads.php?do=file&id=1164&act=down http://forums.tf2maps.net/showthread.php?t=5895 03:00pm 09:00pm ctf_chicony_a1 Tech http://forums.tf2maps.net/downloads.php?do=file&id=1192&act=down http://forums.tf2maps.net/showthread.php?t=6097 03:15pm 09:15pm arena_vintage_a2 MrMuffinMan & Mr. Hanz http://forums.tf2maps.net/downloads.php?do=file&id=1161&act=down http://forums.tf2maps.net/showthread.php?t=5965 03:45pm 09:45pm pl_saguaro_a3 Mr. Hanz http://forums.tf2maps.net/downloads.php?do=file&id=1168&act=down http://forums.tf2maps.net/showthread.php?t=5998 Map Submission Structure (in this order): Map Name (ex. ctf_mycoolmap_b2 ) Link to map download *downloads from TF2maps.net preferred but not required. Optional: Link to discussion thread. Optional: Available time + time zone. Use sparingly, only if you're really pressed for time this weekend. *New*Submission Rules: *Because of the increased amount of testing, submissions for any given day will be on a first come, first served basis.* *We will try to limit testing days to 3.5 hours each. The number of entries for a given day is ultimately up to the discretion of the moderator in charge.* *Assuming a normal amount of activity for the week, different game modes of the same map are only allowed if there is enough time leftover.* *Multiple maps from the same author are allowed. Just in case we do get too crowded, it's in your best interest to specify which map should have priority.* *I make no guarantee of getting a decent play-test. This is very much an experiment and transition in making Gameday better for everyone. So suck it up * -Please submit all maps by 4 PM CST, 1 day prior. -Try to package your map as .bz2. It's not required, but would be a big help. -The map must be playable. By this I mean working caps & doors, proper clipping etc. The purpose of gameday is to help authors refine their designs, not catch newbie bugs. It's not hard to figure out if your cps are working or not; we have tutorials, a main forum, and the Steam chat. -The default time for maps will be 30min. If you think that whatever you're trying to test for the map can be figured out in less time, then you probly don't need a play test just yet. -45min. will available upon request for maps in the final stages. -Ingame test time will be subject to moderator discretion. If players can critique the whole map in 5min. b/c it's too small/imbalanced/etc., then it's over. *New* Gameday Structure: In an effort to accommodate more people and make life easier for the moderators, we're going to be trying a series of mini-test days, spread throughout the week. Hopefully this will also encourage use of the servers for regular playing during the week. Friday: This is going to be specifically for our members on GMT. We'll be playing on the U.S. East Coast server, which should provide a better connection for everyone outside the States. The event will be Friday night for the Euro base, and mid to late afternoon for U.S. peeps. This event is still limited to 3 or 3.5 hours. If the event is full, you will have to submit for the weekend. Saturday/Sunday: Late morning and early afternoon, as before.