pl_eruption

PL Eruption B14

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Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

small balance changes

In this version:

-----Point A-----
➤ smoothed out ground displacements to feel more natural
➤Gave the cart path more space for players to stand close to it and push the cart.
➤Gave Red defence more cover from snipers
➤replaced the ramps with stairs
➤Added more signs to better guide players
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-----Point B-----
➤Gave Blu a quick rotation route from the main route to the left route.
➤Fixed some clipping issues...

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Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

Say hello to the improved point C!

In this version:

-----Point A-----
➤ Replaced a prop and a weird displacement with more natural displacements + improved cover.
➤improved the ground displacements
➤fixed a bug caused by a rock that blocked bullets.

Old
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vs
New
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-----Point B-----
➤removed 2 boxes that allowed red to climb up to blu's highground
➤made a wooden cover fully solid to block visibility
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-----Point C-----
➤ Reworked all...

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Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

Say hello to the improved point A!

In this version:

-----Point A-----
➤Reworked all displacements on the point with the goal to make them look and feel more natural. Keep in mind that the displacements are not 100% done. Neither do they have any detailing such as bushes and trees. Those will be added later.
➤Added more cover around the point
➤Made the entire point feel more natural
➤Replaced Red's defence cave with a bunker. (Goal is to have more than 4 textures around the map. This is why I am making such changes. Also it...

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Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

Workshop Release!

In this version:

➤The whole map is detailed now!!!!!!
➤We got a 3D skybox going on
➤We also got better lighting
➤And other cool

Notes:
It's finally time boys! Eruption is done! It's fricking done!
I am honestly really stressed out this moment due to all the work that JeddyK and I have put into this map to get it done before the deadline. Somehow we did it!
I am really really excited about this map and I hope you're too!
I will prepare a trailer for eruption tommorow if everything goes...

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MegapiemanPHD

Doctorate in Deliciousness
aa
Mar 31, 2012
2,004
1,313
Time for some feedback

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-oddly dark rock in blu spawn
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-Outdoors are very bright and the thunder in the soundscape doesn't make sense with this skybox
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-obvious pop in for fall off cliff foliage
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-leaves shouldn't cut off on the trim here
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-doesn't make sense for the wire to go INTO the rock
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-cable going through rock
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oddly dark rock
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-misaligned texture on the sides of the waterfall. Also the waterfall should scroll faster and the bottom needs some particles
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-the Jenkin sign doesn't make a ton of sense here
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-props clipping
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-briefcase using wrong reflections
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-misaligned texture from cliff to top?
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-lighting from the side harshly changes to the dark bottom without much transition, also you can see the shadows from the pickups through it
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-misaligned textures
20230430190119_1.jpg
-up the cubemap scale for these big windows. Looks real bad to have such large low quality reflections
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-why does this lava move and not the lava in the finale pit?
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-cables on this prop have messed up lighting
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-this fan is oddly loud and can be heard throughout almost all of the finale area
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-push these forward so the shadow of the ammo doesn't go on the windowsill
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-oddly dark blu rock here

Lastly check where your soundscapes change. I was getting areas that would have cave soundscapes while outside and vice versa. Also there was a part that had an odd jingle noise in the soundscape for no apparent reason.
 

Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

Clipping update!

In this update:

➤Improved the clipping in the map
➤Improved fps/optimization around the map
➤Fixed any bugs and issues
➤Made the skybox prettier and added more clouds to support the tropical island theme.
➤Fixed many props popping in and out.
➤Added spectator cameras for each team.
➤Added a small cover on B in order to stop a nasty sightline from the dropdown up until Red's defence.
➤Added 2 small easter eggs in the map. (Rhamkin this is for you)
➤Improved the cubemaps
➤Fixed lighting...

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Billo

aa
Feb 8, 2016
921
405
1685155478387.png

This particular line is kinda worrying. Are you planning to change the time of day? I really like the daytime environment, and I think it should stay.
As a matter of fact.. No.
Notes writes "Lighting , sdounscapes and a few more details will be improved" Not "Changed" So you can expect better lighting not different lighting and more improvements!
Thank you for pointing out your concern Katsu!
 

Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

Last update for a while..

In this update:

➤New eruption particles were made by Suna when Blu win.
20230531135822_1.jpg20230531135824_1.jpg20230531135439_1.jpg
➤Improved clipping
➤Improved performance
➤Improved lighting. The map has more shadows now and the lighting is less bright.
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➤Improved soundscapes. Now you can hear stuff like the waves, the electricity on the fences etc. Also the mercenary park soundscape "Lair.JungleLight" plays...

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Billo

aa
Feb 8, 2016
921
405
Billo updated pl_eruption with a new update entry:

I tried to retire, Comp players and Hoppkins didn't let me

In this update:

Overall:
➤ Remade the entire skybox so now it's more detailed and well-made
➤Fixed prop fades
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Point A:
➤ When Blu Cap A, now their spawn moves further into their first spawnroom similar to upward's.
➤Upgraded right side's medium ammo pack into a full one to encourage engineers setting up there more often.
➤ Red's Bunker has more places to hide now as a defender...

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