Enclosure

Multi Stage Enclosure 2024_rc3

>Stage 3
-Added a ramp to raptor pit upper area.
>Stage 1
-Removed a few long sightlines in the aviary area
-Fixed getting stuck in displacement when riding on the cart under the rock bridge
>Stage 2
-Clipped some stuff
>Stage 3
-Added missing lights in several buildings
>Stage 1
-Blocked access to flank exit from the tower on last
-Minor prop tweaking to reduce sightlines
>Stage 2
-Red team now has a stairway to access upper area (instead of previous one-way dropdown flank for BLU.
>Stage 3
-Redesigned BLU spawn
-Prop and geometry tweaks to reduce sightlines
>Stage 1
-Reworked the aviary area (part of the track now goes over the river on wooden scaffoldings, removed most of the rock prop spam)
-Moved red spawn to a building behind the one that housed spawn before (so cart no longer goes directly in front of red spawn exit)
>Stage 2
-Reworked second half of the stage
-Moved red spawn backwards (again, no more pushing cart in front of active spawn)
>Stage 3
-Remade stage 3 almost completely from scratch, it is a lot bigger then it used to be and is currently the largest stage of the 3
>Stage 1
-Reworked entrance to brick building from indoor tunnel
-Added additional exit from BLU spawn (leads directly to cage unloading room)
-Added hallway from within first building to pathway along the ledge on opposite side of the river
>Stage 3
-Changed boundary electric fences from instakill to 50 damage per touch.
-Replaced barbed wire textures on 3 out of 4 fences (fences will be switched to models soon so these are temporary anyway)
>Stage 1
-Added additional exit from blu spawn leading to the other side of the river
-Added rock bridge over the river.
-Added additional side route from BLU starting tunnel to towers at last point
>Stage 2
-Reworked mid point (deleted the warehouse, opened up the area)
-Minor fixes to issues found in recent imp
>Stage 1
-Partially artpassed BLU spawn area.
-Changed area around "Mines" point (removed steep slope and replaced it with a higher flat area)
>Stage 3
-Reworked electric fence foundations
-Removed non-electrified protective grate from raptor pit fence
-Reworked red spawn, red now have forward spawn exit open untill "Raptor pit" point is capped.
>Stage 1
-Door on the payload track now opens once, and stays open afterwards.
-Added lighting to room inside the building next to last point

Note: for unknown reasons skipping stage 2 may occur randomly when stage 1 is skipped (i suspect the cart teleporting through the button triggers it somehow). Stage 2 is then skipped before capture zone is active so the cart will just teleport to the last point without capturing anything. This has a very small chance of happening, but can happen nontheless. Keep that in mind.
-Minor fixes to stage 1