CP Emilnewthing a14b

What if... we kissed on Emilnewthing?

  1. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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    Emilnewthing - What if... we kissed on Emilnewthing?

    Attack/Defence 2CP map, based on the coastside. Made for back 2 basics contest
     
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  2. RevolutionTeam

    RevolutionTeam L4: Comfortable Member

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    Haha, just kidding... unless?
     
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    • Funny Funny x 1
  3. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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  4. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
    66
  5. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
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  6. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
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  7. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
    66
  8. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
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  9. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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    Gameplay:
    - Added some optimization
    - Changed spawn times
    - Moved BLU forward spawn
    - Removed RED forward spawn
    - Some fixes and small changes on B
    - More navigation

    Visual:
    - Blu tram starts moving time: From 0 to 10 seconds after capping A

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  10. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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  11. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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    [A point]
    - Changed some pickups for RED
    - Detailed some things
    - Added navigation for BLU
    - Clipping
    - Doorways tweaks

    [B point]
    - Made beach side shorter (hopefully, no more OP snipers)
    - Changed door triggers for RED
    - Made Basement less cramped
    - More Optimization

    [Balance]
    - Changed RED respawn time by default from 7 to 6
    - When BLU caps A point RED respawn time changed from 6 to &

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  12. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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  13. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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    [General]
    - Fixed REDs spawn time
    - Added Force respawn for RED after capping A

    [A point]
    - Closed central indoor route
    - Closed Route from A seaside to REDs flank
    - Fixed Window in one of the buildings
    - Some detailing
    - Added optimization

    [B point]
    - Removed Nobuilds from buildings roofs
    - Increased Seaside route (made wider)

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  14. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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  15. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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    Gameplay:
    - Changed some routes on B
    - Changed a bit middle
    - Added second spawn exit for BLU forward spawn exit

    Cosmetic:
    - Added few lights
    - Textured some bits

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  16. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

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    Gameplay:
    - Added door at B
    - some optimization
    - Fixed crates on A warehouse room
    - Added crate on the balcony

    Cosmetic:
    - Detailed A point a bit

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  17. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
    66
    Gameplay:
    A point:
    - Changed spawn direction for Blu forward spawn
    - Increased size of doorway on A
    - Added health and ammo packs for Blu near brick building
    - Changed window texture in warehouse for dark not-visible
    - Some optimization

    B point:
    - Added highground route on B
    - Removed small route on B
    - Gave ability for Red to build on roofs on B
    - Changed coastline border on B
    - Some optimization

    Cosmetic:
    A point:
    - Added some details

    B point:
    - Detailed Tram station

    Other:
    - Changed floor texture in some areas

    Read the rest of this update entry...
     
  18. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
    66
  19. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
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    Positive Ratings:
    66
  20. Emil_Rusboi

    Emil_Rusboi L4: Comfortable Member

    Messages:
    152
    Positive Ratings:
    66