- Removed flankcoast route for blu
- Added second spawn exit for RED
just small changes (and optimization)
Seriously, it is 1am and I need go to school tomorrow

- Changed things on B
- Changed respawn times after capping B
- Changed few things on A
Gameplay:
A point:
- Changed spawn direction for Blu forward spawn
- Increased size of doorway on A
- Added health and ammo packs for Blu near brick building
- Changed window texture in warehouse for dark not-visible
- Some optimization

B point:
- Added highground route on B
- Removed small route on B
- Gave ability for Red to build on roofs on B
- Changed coastline border on B
- Some optimization

Cosmetic:
A point:
- Added some details

B point:
- Detailed Tram station

Other:
- Changed floor texture in some areas
Gameplay:
- Added door at B
- some optimization
- Fixed crates on A warehouse room
- Added crate on the balcony

Cosmetic:
- Detailed A point a bit
Gameplay:
- Changed some routes on B
- Changed a bit middle
- Added second spawn exit for BLU forward spawn exit

Cosmetic:
- Added few lights
- Textured some bits
Gameplay:

- Remade B point
- Added some optimization
- Changed timings
[General]
- Fixed REDs spawn time
- Added Force respawn for RED after capping A

[A point]
- Closed central indoor route
- Closed Route from A seaside to REDs flank
- Fixed Window in one of the buildings
- Some detailing
- Added optimization

[B point]
- Removed Nobuilds from buildings roofs
- Increased Seaside route (made wider)
[A point]
- Detailed some rooms
- Detailed some buildings
[B point]
- Detailed some buildings
- Added optimization
[A point]
- Changed some pickups for RED
- Detailed some things
- Added navigation for BLU
- Clipping
- Doorways tweaks

[B point]
- Made beach side shorter (hopefully, no more OP snipers)
- Changed door triggers for RED
- Made Basement less cramped
- More Optimization

[Balance]
- Changed RED respawn time by default from 7 to 6
- When BLU caps A point RED respawn time changed from 6 to &