Draft

lana

Currently On: ?????
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Sep 28, 2009
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Speaking of B2, B2 has been released.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
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Enjoyed this map.

Some of the alpha blend is a bit messy as seen: http://forums.tf2maps.net/geek/gars/images/6/0/4/12855546590arena_draft_b10004.jpg

Some of the cover around the middle seemed a bit insubstantial and the fences around the map were repetitive and unimaginative.

3.5 out of 5.

You might also want to emphasise the use of the top of the rocks overlooking the point by putting a little wooden platform with a small ammo pack on it or something.

Edit:

Forgot to mention. Left flank is susceptable to heavy rushing, even with a ton of explosive spam. Open up the area beyond the doorway (so it's larger on the opposite side to the CP) and make the doorway larger (you often have 5 players trying to get through the door at once).
 
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Mr. P. Kiwi

L5: Dapper Member
Nov 22, 2009
244
95
Looking nice...but, if I can ask, what are those rock models (or whatever) at cp. And all around...
They're props_forest\cliff_wall_#.mdl (also good for snowy maps)
Now on feedback matters:
Looks good, and gameplay is great except for a few displacment sewing and shaping. After that I say it can already go to RC!

Keep up the brilliant work!
 

Buranek

L1: Registered
Nov 13, 2010
19
3
Map with this style looks like arena_lumberyard but not so cool.
 

lana

Currently On: ?????
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Sep 28, 2009
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Accurate words from someone who doesn't actually know Matt's styling process.
 
Sep 1, 2009
573
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Because I can't think of words to desribe how i feel at the moment I will use numbers.

3.5/5

Also get rid of that boring cliff that trails behind the cp.
 

lana

Currently On: ?????
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Sep 28, 2009
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Just for that we're removing the entirety of the in-map skybox behind the control point.