Disapearing walls

Discussion in 'Mapping Questions & Discussion' started by DevilsSon [sourceMM], Jun 2, 2016.

  1. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    I have just registered an account on here and I need help with this problem, recently I have been playing around with hammer and sometimes randomly a wall or floor disappears for no reason, in hammer its there but in game its not, but sometimes its also missing in hammer at the same time I don't know what the problem is so could I please get some help
     
  2. sevin

    aa sevin

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    Are you compiling with the cordon tool? Is your skybox visgroup enabled? Have you made a skybox? You don't give us much to go on.
     
  3. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    sorry but what is the cordon tool? I'm just using the run map to make a bsp, I made a box and hollowed it so yes and no?
     
  4. Moonrat

    aa Moonrat The end of an era

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    :cordonedit::cordonenable: Look for one of these to be on, make sure that they are both off.
     
  5. sevin

    aa sevin

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    You made a box and hollowed it? So you have no lights? No sky?
     
  6. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    yes but parts of the box like the floor keep disappearing
     
  7. sevin

    aa sevin

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    Just give me the .vmf if you're only going to read the first sentence of my responses. I'll see what's up and get back to you.
     
  8. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    if you friend me on steam ill tell you the next time it happens and give it to you
     
  9. sevin

    aa sevin

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    Run your compile log through the Interlopers error checker, see if that catches anything.
     
  10. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    ok so it happened again, I made a door in hammer and when I run the map its not there, I used the interlopers error checker, I fixed some leaks and the only thing left is this weird error:

    can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    Description:
    You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture.

    but anyways I don't think that conflicts with my door disappearing, I also have an vmf file here for you
     
  11. sevin

    aa sevin

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    That error doesn't matter. I'm no longer at home, so someone else will have to check out your VMF.
     
  12. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    well whenever you do get home could you check it?
     
  13. sevin

    aa sevin

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    It's going to be a week, I'm on vacation. It's probably a very simple fix, I would suggest checking out some basics tutorials from TopHattWaffle on YouTube or any number of other written tutorials for "first map" type Hammer ventures on the Internet. Check out the VDC as well.
     
  14. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Clear the "Global Entity Name" field in your func_door. I don't know why this makes your door disappear, but it does, and TF2 doesn't use this keyvalue anyway.

    I also noticed that your door isn't going to work with the outputs you currently have in there. Check out this video tutorial for proper door construction.
     
  15. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    I relised that about the outputs after I posted the file, I put that there to test if that was a problem or not, after I posted that I removed it, and thank you for your help
     
  16. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    also now I'm having another problem, this shelf thing is an error model in game
     
  17. killohurtz

    aa killohurtz Distinction in Applied Carving

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    You made the shelf a prop_detail; any props in your map that won't move should be prop_static. I suggest giving this wiki page a read to understand the difference between prop types.
     
  18. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    why did everything in my map just become weird textures and errors for prop_statics?
     
    Last edited: Jun 7, 2016
  19. DevilsSon [sourceMM]

    DevilsSon [sourceMM] L1: Registered

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    (forgot to post)
     
  20. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Everything in the map looks fine to me. Have you tried verifying your game files?