Disapearing walls

DevilsSon [sourceMM]

L1: Registered
Jun 2, 2016
11
0
I have just registered an account on here and I need help with this problem, recently I have been playing around with hammer and sometimes randomly a wall or floor disappears for no reason, in hammer its there but in game its not, but sometimes its also missing in hammer at the same time I don't know what the problem is so could I please get some help
 

DevilsSon [sourceMM]

L1: Registered
Jun 2, 2016
11
0
Are you compiling with the cordon tool? Is your skybox visgroup enabled? Have you made a skybox? You don't give us much to go on.
sorry but what is the cordon tool? I'm just using the run map to make a bsp, I made a box and hollowed it so yes and no?
 

seth

aa
May 31, 2013
1,019
851
sorry but what is the cordon tool? I'm just using the run map to make a bsp, I made a box and hollowed it so yes and no?

You made a box and hollowed it? So you have no lights? No sky?
 

DevilsSon [sourceMM]

L1: Registered
Jun 2, 2016
11
0
Run your compile log through the Interlopers error checker, see if that catches anything.

ok so it happened again, I made a door in hammer and when I run the map its not there, I used the interlopers error checker, I fixed some leaks and the only thing left is this weird error:

can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Description:
You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken. It may also be caused by compiling a non-HDR skybox texture.

but anyways I don't think that conflicts with my door disappearing, I also have an vmf file here for you
 

seth

aa
May 31, 2013
1,019
851
well whenever you do get home could you check it?

It's going to be a week, I'm on vacation. It's probably a very simple fix, I would suggest checking out some basics tutorials from TopHattWaffle on YouTube or any number of other written tutorials for "first map" type Hammer ventures on the Internet. Check out the VDC as well.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Clear the "Global Entity Name" field in your func_door. I don't know why this makes your door disappear, but it does, and TF2 doesn't use this keyvalue anyway.

I also noticed that your door isn't going to work with the outputs you currently have in there. Check out this video tutorial for proper door construction.
 

DevilsSon [sourceMM]

L1: Registered
Jun 2, 2016
11
0
Clear the "Global Entity Name" field in your func_door. I don't know why this makes your door disappear, but it does, and TF2 doesn't use this keyvalue anyway.

I also noticed that your door isn't going to work with the outputs you currently have in there. Check out this video tutorial for proper door construction.

I relised that about the outputs after I posted the file, I put that there to test if that was a problem or not, after I posted that I removed it, and thank you for your help
 

DevilsSon [sourceMM]

L1: Registered
Jun 2, 2016
11
0
Clear the "Global Entity Name" field in your func_door. I don't know why this makes your door disappear, but it does, and TF2 doesn't use this keyvalue anyway.

I also noticed that your door isn't going to work with the outputs you currently have in there. Check out this video tutorial for proper door construction.
also now I'm having another problem, this shelf thing is an error model in game
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
You made the shelf a prop_detail; any props in your map that won't move should be prop_static. I suggest giving this wiki page a read to understand the difference between prop types.
 

killohurtz

Distinction in Applied Carving
aa
Feb 22, 2014
1,016
1,277
Everything in the map looks fine to me. Have you tried verifying your game files?