Thanx you all for your support, it's very pleasant to get feedback with just some screenshot.
Sorry for my english
[...] Try to add some more cover, because from the looks of it, if someone gets to the very top, they can just snipe down.
I'm not very good at sniper, but I things it was very difficult to snipe correclty in Z-axis. Anyway, you right: other heavy class can make lot of damage and very quicky. For this reason, they are 4 way from the bottom to get an higher position. This could no be easy to defend (I hope).
[...] The only thing that concerns me about these extreme verticals is that the defenders could have too much of an advantage. Distance and damage falloff probably would help balance that out though. [...]
Same response: it's my big problem. How to give advantage to attacker BLU starting from the bottom. A long RED respawn time it's not a solution (I think), Actually ther is only one respawn room for the BLU. A can add one.
My objective is to have 3 long battles for the 3 points, not like cp_gravelpit.
The only critique I have is that it looks a little bit cramped for anything >16-24 players. [...] But wow, you did a nice job detailing. Looking forward to this one.
Probably yes, I think: sizing is one for the main problem for new mapper. Too big or too small.
[...] For making your screenshots even nicer[/url]
It looks very nice, i look forward to playing this one
Thanx for this link, it's veary usefull.
your first map = better than my maps will ever be
I've already work with UnrealEditor

and make map the UT2k4 and RedOrchestra
(The MOD)