Deeper And Down

Discussion in 'Map Factory' started by moechofe, Feb 26, 2010.

  1. moechofe

    moechofe L1: Registered

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    It's an Attack/Defense with an high Z-index gameplay.
    It's my first map with hammer.
     
  2. Anagram Man

    Anagram Man L2: Junior Member

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    That is awesome for your first map!
    Jesus Christ, you have some potential.
    Try to add some more cover, because from the looks of it, if someone gets to the very top, they can just snipe down.
     
  3. nik

    nik L12: Fabulous Member

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    your first map = better than my maps will ever be
     
  4. Cylence

    Cylence L1: Registered

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    I really like this emphasis on vertical gameplay. I've often mused over creating something similar. It looks like you are doing a good job and I hope the gameplay works out.

    The only thing that concerns me about these extreme verticals is that the defenders could have too much of an advantage. Distance and damage falloff probably would help balance that out though.

    Keep up the good work and good luck.
     
  5. Cynick

    Cynick L4: Comfortable Member

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    The only critique I have is that it looks a little bit cramped for anything >16-24 players.

    But wow, you did a nice job detailing. Looking forward to this one.
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Fantastic. You deserve a medal!
     
  7. Steff0o

    Steff0o L6: Sharp Member

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  8. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    I think this is the first "first map" I've ever seen that isn't ginormous and plauged with massive sight lines.
    Including mine.
     
  9. Micnax

    aa Micnax I maek map

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    Agreed.

    Oh man you don't want to see how dreadful mine was... :facepalm:

    Put this up for Gameday! I'd love to play it :D
     
  10. moechofe

    moechofe L1: Registered

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    Thanx you all for your support, it's very pleasant to get feedback with just some screenshot.

    Sorry for my english

    I'm not very good at sniper, but I things it was very difficult to snipe correclty in Z-axis. Anyway, you right: other heavy class can make lot of damage and very quicky. For this reason, they are 4 way from the bottom to get an higher position. This could no be easy to defend (I hope).

    Same response: it's my big problem. How to give advantage to attacker BLU starting from the bottom. A long RED respawn time it's not a solution (I think), Actually ther is only one respawn room for the BLU. A can add one.
    My objective is to have 3 long battles for the 3 points, not like cp_gravelpit.

    Probably yes, I think: sizing is one for the main problem for new mapper. Too big or too small. :)

    Thanx for this link, it's veary usefull.

    I've already work with UnrealEditor ;) and make map the UT2k4 and RedOrchestra
    (The MOD)