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CP Dangreg Keep A1A

Yaki

aa
Sep 3, 2018
422
261
Dangreg Keep - "Mad scientists wanted to make Medieval Mode better"

This is a test for a different kind of medieval mode. Pyro get spells, Scout is a puny gremlin, Engineer can build... among other weird additions.

The whole idea is to make medieval mode better, or at least spice it up because it is a bit bland.

Dangreg's Keep (Map Description)
  • In this Attack/Defend map, BLU must capture three CPs per stage. There is only one stage, but I do hope to get more going eventually.

Credits @Zepavil for concepts, direction, being a friend.
 

Robisho

L1: Registered
Aug 22, 2020
2
1
This is very interesting to me because I've been working on a document for a long time detailing the changes I want to see in Medieval mode to make it more engaging. Glad to see other people also have the same goal in mind! I even had remarkably similar ideas for what buildings to give Engineer, so kudos.