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Medieval Dangreg Keep A1A

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Medieval Dangreg Keep A1A

"Mad scientists wanted to make Medieval Mode better"

This is a test for a different kind of medieval mode. Pyro get spells, Scout is a puny gremlin, Engineer can build... among other weird additions.

The whole idea is to make medieval mode better, or at least spice it up because it is a bit bland.

Dangreg's Keep (Map Description)
  • In this Attack/Defend map, BLU must capture three CPs per stage. There is only one stage, but I do hope to get more going eventually.

Credits @Zepavil for concepts, direction, being a friend.
Author
Yaki
Downloads
303
Views
354
First release
Last update
Category
Attack/Defense CP

More downloads from Yaki

Latest updates

  1. A1 Hotfix

    - Fixed CPs not locking upon capture - that's all lol