Dammed

Discussion in 'Map Factory' started by strangemodule, Jan 30, 2010.

  1. strangemodule

    strangemodule L5: Dapper Member

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    My Contest Entry for the TF2M CTF map contest. It takes place at a Dam (not pictured) in the middle of winter. It's relatively small and, so far, very undetailed in order to test the gameplay before I detail it any further.

    Game type is classic ctf.
     
    Last edited: May 5, 2010
  2. strangemodule

    strangemodule L5: Dapper Member

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    Bump for release Alpha 2. Planning to nominate this for gameday as soon as possible.
     
  3. honorum646

    honorum646 L6: Sharp Member

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    I hate not getting any feedback, don't you? Anyways, this looks nice! I'll try to play it on gameday!
     
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  4. strangemodule

    strangemodule L5: Dapper Member

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    Alpha 3 is out.
     
  5. Cynick

    Cynick L4: Comfortable Member

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    Alright, I did a runthrough, and wow. This map looks very good. Some very small things I noticed, not major issues.

    [​IMG]

    What is this area for? It seems to have no purpose in the map. (Then again, I'm not very observant and am probably missing something :p)

    [​IMG]

    Texture misalignment. Easy fix.

    [​IMG]

    You can get stuck on the rope part here. I would recommend playerclipping.

    Also, the dam is really nice (love the name, too :p). Overall, very very good work here. Looking forward to this on gameday!
     
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  6. strangemodule

    strangemodule L5: Dapper Member

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    Responses in bold. Thanks for looking through it, I have many things to fix and things to do!
     
  7. Cynick

    Cynick L4: Comfortable Member

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    I didn't even realize it was an elevator :facepalm:. Maybe you should add an overlay sign near it for ahem less observant people. :p
     
  8. WastedMeerkat

    WastedMeerkat L3: Member

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    Well there generally aren't elevators in TF2. The only map I know of that uses one is Garbage Day. It's hard to make them work in TF2, honestly.
     
  9. strangemodule

    strangemodule L5: Dapper Member

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    Unfortunately I have learned this from experience. Whether the elevator will stay or be removed in place of a teleport or some good old-fashioned stairs is up in the air at this point.
     
  10. strangemodule

    strangemodule L5: Dapper Member

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    Alpha 4 is out. Yes, the elevator is gone for good now.
     
  11. strangemodule

    strangemodule L5: Dapper Member

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    Alpha 5 is out.
     
  12. strangemodule

    strangemodule L5: Dapper Member

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    Alpha 6 released.
     
  13. strangemodule

    strangemodule L5: Dapper Member

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    Alpha 7 released.
     
  14. strangemodule

    strangemodule L5: Dapper Member

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    Beta 1 released.
     
  15. strangemodule

    strangemodule L5: Dapper Member

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    Beta 2 out.
     
  16. strangemodule

    strangemodule L5: Dapper Member

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    Bump due to the contest.
     
  17. Furex

    Furex L4: Comfortable Member

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    the big signs in the middle (screenshot 3) just feelt in the way, there need to be something there for cover but it should be smaller so you dont have to jump from the ramp to enter the middle area, (I know its possible to go under the ramp but dont think many did that).

    Also the platform around the intel-house feels to tight in some places. Wheres the 5th screenshot, the broken bridge from? Is it a playable area? Either way ive missed it yesterday, but I like the look of it :D
     
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  18. strangemodule

    strangemodule L5: Dapper Member

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    It's not a playable area, just detail.

    Also, hooray, a response to this thread that isn't mine!
     
  19. Icarus

    aa Icarus

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    Icarus: well
    Icarus: the only issue I really found with my short time on the map
    Icarus: is your mid
    Icarus: those signs kinda look like they're blocking the way
    Icarus: which they are
    Icarus: but I always try to climb over them
    Icarus: make the wall look more natural
     
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  20. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Played it today. The main problem I found is that massive sightline, from one intel to the other. You really need to do something about that.

    Also, your respawn cabnet isnt on the wall, and why do your doors go down?

    Those are the main problems I found. Fix that sightline, mainly. Other than that, nice work!
     
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