Craneway

CP Craneway B19

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
A 5cp map designed for competitive and public play.

For the "Tale of Two Skillsets" contest stage 1.


Thanks to Egen and the rest for the feedback video!
 
Last edited:

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
Looks kinda flat and coverless to me. Don't forget it's only unnecessary props that're disallowed.
 

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
Updated map to a2:

-Shrunk floating platform.
-Added ropes to floating platform.
-Fixed lighting.
-Fixed spawns more.
-Added some props to empty areas.
-Redid last.
-Redid lobby before last.
-Fixed shutter doors so that they no longer block pathing.
-Added cubemaps.

BSP: https://dl.dropboxusercontent.com/u/46797319/cp_adjunct_a2.bsp
BZ2: https://dl.dropboxusercontent.com/u/46797319/cp_adjunct_a2.bsp.bz2

Screenshots:

5JFAvrg.jpg


XkzUTZE.jpg


4vttGqn.jpg
 

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
a4:
-Added patches.
-Moved truck.
-Added hill so scouts can double jump onto the crates.
-Evened out displacements.
-Removed a door.
-Fancied up cubemaps.
-Added soundscape.

I did some comp testing for a4 and made some changes for a5 based on this:
-Increase yard area on second.
-Decreased house size.
-Reduced shutter door numbers.
-Reworked last.
-Reduced base spawn timer.

a6:
-Tweaked spawns.

a7:
-Fixed spawns.

a8:
-Redid doors.
-Tweaked displacements.
-Added glass to last.

cp_adjunct_a9:
-Tweaked displacements on second.
-Fixed door symmetry.

cp_adjunct_a10:
-Fixed bugs.

cp_adjunct_a11:
-Redid railings.
-Fixed some bugs.

cp_adjunct_a12:
-Tested some stuff.

cp_adjunct_a13:
-Redid last.
-Redid lobby.
-Added building to second.
-Lowered height of mid.

YqFlJPJ.jpg


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1I5JsBJ.jpg


This will be the 2 Skillsets Stage 1 final version.

Download BSP

Download BZ2
 
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Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
-Fixed a bug allowing building in spawn.
-Tweaked fenced area next to spawn.
-Expanded most of middle.
-Opened up one route between middle and second.
-Added another highground to middle.
-Changed up the heights and doorways on the lower route to mid.
-Flipped around second and last.
-Toned down the detailing in areas with major changes.
-Moved the ammo on battlements.
-Removed the health and reduced the ammo in the elbow on middle.

Read the rest of this update entry...
 

Bereth

L4: Comfortable Member
Dec 13, 2011
170
197
-Changed the high route into last.
-Tweaked some props on the highground at last (including adding nobuilds).
-Widened the door to the small route into last.
-Reworked the flank route into second.
-Moved the first forward spawn.
-Tweaked the displacements under mid.
-Changed the corner by forward spawn on mid.
-Moved the doorway near choke at second.
-Increased the respawn time when holding last.

Read the rest of this update entry...