Craneium

KotH Craneium A3

Berry

resident homo
aa
Dec 27, 2012
1,059
1,898
Berry updated Craneium with a new update entry:

A2

A2
  • Neither timers now tick down while the crane is moving until it reaches the end point
  • When the crane is moving between the furthest points it no longer takes a longer path by lowering down to its original position
  • Respawn time of the team that does not own the point is 1 second faster
  • Redesigned the respawn areas to be more interesting
    • Added a forward spawn 'shed' at the front to shave a few seconds off of walk times for the losing team without...

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Berry

resident homo
aa
Dec 27, 2012
1,059
1,898
Berry updated Craneium with a new update entry:

A3

A3
  • The crane now moves the point to the opposing side upon capture rather than the side that captured the point
    • The forward spawn is now activated by being the winning side rather than the losing side logically
  • The point features a team-coloured outline indicating its location and owner
  • Added healthkits inside the cave and on the outdoor path towards the point
    • Downgraded the health kit inside the shed near the non-neutral points to a small...

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Gravidea

L6: Sharp Member
Apr 17, 2017
277
116
Very neat looking so far! Seems to have some logic errors though. Capturing on Red ticks down the timer for Blue, and vice-versa. Also, when the timer reaches 0 seconds, nobody wins by the looks of it. Just wanted to let you know before you test the map!