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A3
The crane now moves the point to the opposing side upon capture rather than the side that captured the point
The forward spawn is now activated by being the winning side rather than the losing side logically
The point features a team-coloured outline indicating its location and owner
Added healthkits inside the cave and on the outdoor path towards the point
Downgraded the health kit inside the shed near the non-neutral points to a small kit, and the ammo kit to a medium kit.
Fixed some seams
Fixed being able to cheese your way up to the highground flank near the (non-neutral) point using the lip of the cliff before the wall
Fixed the crane (cosmetically) moving in the wrong direction
A2
Neither timers now tick down while the crane is moving until it reaches the end point
When the crane is moving between the furthest points it no longer takes a longer path by lowering down to its original position
Respawn time of the team that does not own the point is 1 second faster
Redesigned the respawn areas to be more interesting
Added a forward spawn 'shed' at the front to shave a few seconds off of walk times for the losing team without disrupting teleporter building
After the point is initially captured, a bridge will appear to allow players to the upper area in the place the crane was previously
Adjusted the roof of the building beside the crane's path to make it clearer it is out of bounds
Removed the one way door
The point is longer instantly available to capture as it should not be