Craneium

Craneium A3

A3
  • The crane now moves the point to the opposing side upon capture rather than the side that captured the point
    • The forward spawn is now activated by being the winning side rather than the losing side logically
  • The point features a team-coloured outline indicating its location and owner
  • Added healthkits inside the cave and on the outdoor path towards the point
    • Downgraded the health kit inside the shed near the non-neutral points to a small kit, and the ammo kit to a medium kit.
  • Fixed some seams
  • Fixed being able to cheese your way up to the highground flank near the (non-neutral) point using the lip of the cliff before the wall
  • Fixed the crane (cosmetically) moving in the wrong direction
A2
  • Neither timers now tick down while the crane is moving until it reaches the end point
  • When the crane is moving between the furthest points it no longer takes a longer path by lowering down to its original position
  • Respawn time of the team that does not own the point is 1 second faster
  • Redesigned the respawn areas to be more interesting
    • Added a forward spawn 'shed' at the front to shave a few seconds off of walk times for the losing team without disrupting teleporter building
  • After the point is initially captured, a bridge will appear to allow players to the upper area in the place the crane was previously
  • Adjusted the roof of the building beside the crane's path to make it clearer it is out of bounds
  • Removed the one way door
  • The point is longer instantly available to capture as it should not be