- Apr 19, 2009
- 437
- 122
Thanks everyone for the feedback, I'm working on it now.
@Godslayer57 - When watching the demo from the game-day I did notice that there were a lot of spies in the game, but what surprised me was that there were large amounts of pyros as well.
The map didn't play liked I suspected, with less of an focus on defensive engineering and more of a focus on offensive engineering, with only mini-sentries being used (not sure if that was because of the map or the players). I'm unsure how I'll make the second point easier for the defenders to cap (maybe a one way door to the battlements above the point) as well as how to make the map less spy friendly and majority the second point more pyro friendly. Anyway once again thanks to everyone who played the map on game-day and those who gave feedback, I'd love any of your ideas on how to try and fix some of the problems.
@Godslayer57 - When watching the demo from the game-day I did notice that there were a lot of spies in the game, but what surprised me was that there were large amounts of pyros as well.
The map didn't play liked I suspected, with less of an focus on defensive engineering and more of a focus on offensive engineering, with only mini-sentries being used (not sure if that was because of the map or the players). I'm unsure how I'll make the second point easier for the defenders to cap (maybe a one way door to the battlements above the point) as well as how to make the map less spy friendly and majority the second point more pyro friendly. Anyway once again thanks to everyone who played the map on game-day and those who gave feedback, I'd love any of your ideas on how to try and fix some of the problems.