I'm really liking this this map so far, especially for a first version. The 4-cp style is neat, the layout feels good, and, as Mudpie said, there's a lot of interesting height variation. I'm really hoping we get around to it in today's gameday and, if not then, in an imp test sometime soon.
I'm getting error texture reflections, however, and the console spat out a bunch of these when I loaded the map:
Code:
Couldn't get HDR 'maps/cp_uncovered_0103/c-266_-240_65.hdr' -- Trying non HDR 'maps/cp_uncovered_0103/c-266_-240_65'
Failed, using default cubemap 'engine/defaultcubemap'
Someone smarter than me can probably deciper this, but I'm thinking either you forgot to build your HDR cubemaps or your LDR cubemaps (you need to do both if you compile in HDR), or you uploaded the wrong .bsp (I think cubemaps are only saved to the .bsp in the Team Fortress 2/tf/maps directory).