TF2F played this the other night in a 4 teams of 7 PUG. Although many had fun, a lot of people were frustrated with some of its drawbacks. To make it easier, I'll list the problems we had:
- Way too many things to get stuck on. Many of the ramps were too steep to walk over. Lot's of little nicks and corners will impede your progress which can make retreats INCREDIBLY frustrating. Add a lot more player clips to prevent getting stuck.
- Some areas were much too dark. A few people had to increase the Gamma on their GPU's just to be able to play.
- Direction? There needs to be a lot more direction in the map. Sure there are some subtle differences between the two sides, but a lot of people were getting turned around, especially at the middle. Add more signs and arrows for people to follow.
- Pyros RULE this map. I ran pyro, which is a class I never play, and DOMINATED the map. The other team switched to 2 pyros and gave us one hell of a time. There needs to a few more small healthpacks around the ground level and make the water in the middle high enough to extinguish flames.
- 2 and 4 are way too close to 3. It's kind of ridiculous that a team can take mid and 4 within seconds of each other. It makes back-capping nearly impossible against a good team at 4.
- Spawn doors close immediately after walking through them and will block others behind you for a second. Very annoying. I'm not sure if this is because the triggers are set to Ontouch and not Ontouching.
- CP1/5 spawns are way too easy to camp and can be held down by a demo/pyro fairly easy. Perhaps adding another exit (maybe one floor up?) could help a lot.
There were a few problems with the middle too, but I withhold my comments after seeing the complete retooling of CP3. Overall we still had fun, but I know a lot of these issues made people not fully enjoy it. But you know what? It's a beta, and we never expected it to be perfect. It was unique, and looked great. Overall very nice! Keep up the good work!