cp_bruhstbowl

cp_bruhstbowl _b6

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A6D - ''this is like aliens tried to learn how to make an A/D map''

-I guess I'm an alien now

-1-A has moved under the lower walkable roof, which should force RED to rotate in order to defend it
-The positions and sizes of health and ammo around 1-A have shifted

-RED now instantly respawns when 1-A is capped (this is how it was always meant to be, but the instant respawn was accidentally set to target BLU instead of RED)

-The captime of 1-A is now 9 seconds (was 12)
-The captime of 1-B is now 9 seconds (was 6)
-The captime of 2-B is now 13 seconds (was 9)...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A6E - I am trapped in a maze of conflicting stimuli and somehow happy

-The fire sprite is less munted now

-A health pack near the big open area before 1-B has been removed, since BLU never really used it and it made it slightly too easy for RED to keep this open area on lockdown
-The ammo pack in the nearby shack has been upgraded to a medium

-I did a little detailing to the medium health + full ammo shack on 2-A because I didn't want to push out an update that was just bugfixes and health placement

-The two men spotted by @Hellnickell...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A6F - Numbers :)))

-The round timer now starts with 5 minutes (was 4)
-1-A now gives 2 minutes and 30 seconds on capture (was 4 minutes)

-The time it takes to capture 2-A is now 18 seconds (was 27)

-BLU may now attack 1-A from a unified, more open courtyard instead of a confined series of tunnels
-This should make it easier for RED to defend and more fun for both teams

-A few potential collision exploits have been fixed

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A7 -

-2-A's captime is now 32 seconds (was 18)
-30 seconds after setup time ends, the map now starts to wait patiently for BLU to get off 2-A, then stealthily changes the captime to 15 seconds

-The quick route up to the highground from spawn on 1-A is now gone (it was used to bypass RED's forward hold which is no good)
-The angled doorway that used to lead into two other doorways now leads into two other doorways like it used to
-This should help RED prevent BLU from just walking past them and...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A8 - Easy does it

-Stage 1 and Stage 2 have swapped places (just in case you weren't confused enough already)

-The area leading to the former 1-B has been adjusted to advantage BLU slightly more

-The former 1-A now gives BLU 3 minutes when captured (was 2 minutes and 30 seconds)

-The area leading up to the former 2-B has had its cover slightly shifted to hopefully make it more fun to assault

-The two hidden men spotted by @Hellnickell have retreated, and two new hidden men have replaced...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A8B - The 1-A Update

-RED's respawn time on 1-A is now 8 seconds (was 6)
-This should help BLU feel less like they're pushing into a regenerating fleshy wall

-There's now a small health kit directly on 1-A which should help BLU live a little longer on or near the point

-There's now a medium health kit to pair with the full ammo pack in one of the lower exits of BLU's first spawn

-The little rock ramp that RED uses to get up to 1-A now has a set of stairs that should allow BLU to use it too without having to...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A8C - Mild Difficulty Nerf

-BLU now has a new window route when attacking 1-B
-The amount and position of health around 1-B has shifted, hopefully to favour BLU

-There's now a little alcove with a small health kit and ammo pack in the middle of the upper route towards 1-B

-BLU's respawn wave time when attacking 1-B is now 2 seconds (was 3)
-RED's respawn wave time when defending 1-B is now 10 seconds (was 9)

-A few shacks have received a lighting upgrade

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A8E - Uneventful

-1-B has been moved closer to BLU
-This should help make it feel less like BLU has to push through three waves of RED players

-The lobby before the forward hold on 1-B has been significantly reworked in hopes of being more comprehensible and more favourable for BLU, since it now revolves around a single, simple building

-1-A's captime is now 15 seconds (was 12)

-A number of small lighting bugs have been fixed

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A8F - "map goes well with Brain Stew by Green Day"

-There are a couple of new small health kits

-Fire.gif is back
-The fireplace now deals 5 damage per second as it was originally meant to, instead of 1
-You should now hear a sound to indicate that you're being damaged by the fire

-The spectator cameras on 1-B have been adjusted to reflect the capture point's new position

-There's now a soundscape

-Congratulations to @Sonoma and @Thetriztheexistentialneko for finding the two hidden men
-The two...

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Oct 15, 2018
250
132
Please can you add peter griffin from family guy epic funny moments to this map? It would be super epic and funny and cool :)
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

A8G - Making a happy fun YouTube movie in 2009

-1-B's captime is now 12 seconds (was 9)

-The ramp leading from 1-B up to the high ground is now part of its capzone
-This should (hopefully) make RED engis less dominant while keeping every other class at about the same level they were at before

-The cave route to 1-A with the fireplace now has a small health kit and medium ammo pack to incentivise its use
-Fire.png now supports transparency

-The building that 1-A is contained inside now has a bunch of holes in it (which bullets and...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

B1 - This took me much longer than it should've

-Stage 1 has received a major detail pass (including limited work on lighting, optimisation and clipping)
-Stage 2 has received minor geometry adjustments in preparation for its own major detail pass

-The door that lets BLU leave 1-A when they capture it is now always open
-This tiny change could have MASSIVE ramifications - maybe it could even start a new dark age of 1-B getting backcapped - but there's only one way to find out!

-The no-build zone on 1-B is now much smaller, only covering...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

B2 - I'm actually pretty unhappy with this version, but it still adds a lot to the map

-Major detail pass on Stage 2
-Compared to the detail pass on Stage 1, it kind of makes it look like I've lost my touch :(
-Minor detail adjustments on Stage 1 (mostly lighting)
-Adjustments to the 3D skybox
-The fog has been toned down slightly
-Added soundscapes
-Added HDR
-Reduced brightness of ambient light (barely noticeable difference)

-2-A now adds 5 minutes to the timer when captured instead of 6
-((BLAME ABP IF THE FOLLOWING CHANGE MAKES YOU HATE 2-A)) 2-A's captime is now set (30...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

B2A - I could not give less of a SHIT about HDR at this point

-Forcing people to almost double their map's filesize just so you can turn on HDR to have your game not look any different is literally 1984
-So I compiled without HDR

-Fixed a bug where the door preventing BLU or RED players from reaching 2-B before 2-A is captured would never stop playing its moving sound, which would flood the sound list and prevent some other game sounds from playing

-Closed the dropdown route before 2-B as it allowed BLU to prevent RED from flanking them which made a...

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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

B3 - RED should try defending for a change, I heard it's fun

-Displaced many surfaces to be bumpier and prettier and cast better self-shadows​

-Pushed the detail pass of BLU's first spawn forward to about 75% completion​

-Had another crack at detailing RED's first spawn​

-Had another crack at detailing RED's second spawn​

-Pushed the detail pass of RED's final spawn forward to about 85% completion​

-Reworked the front face of the warehouse...​


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Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
531
398
Tiftid updated cp_bruhstbowl with a new update entry:

B4 - There are more displacements now

-First displacement pass on Stage 2
-Second displacement pass on Stage 1, aimed at making more of an overall, gradual shape on ground surfaces instead of needless ugly vision-jolting lumps
-Minor adjustment to Stage 1 RED spawn detailing

-BLU now has a 2 second respawn wave time to attack 1-A (was 4)
-The round timer now starts with 240 seconds (4 min) on both stages (was 210 seconds / 3 min 30 sec)

-1-B's capzone has been made smaller and moved closer to RED spawn so RED can now...

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