cp_acadia_b5 - A compact 2-stage CP map Todo: Bird's eye of map Respawn cameras Implement second Blu spawn Fine-tune first capture area Fine-tune capture times Detail
- Added a second spawn for Blu that is unlocked after the first point - The stairs were clipped this whole time, I just forgot they were hidden in my first compile I swear - Moved around healthpacks to be more advantageous to Blu - Other small reccomendations made by the testers on the TF2maps server Read the rest of this update entry...
- Red team's main route will only open after the first point is capped - Final cap is now sunk into the ground instead of raised up, and its capture time has been reduced, as well as capture area increased - Several overpowered sentry spots at final cap have been blocked off - Red now has access to their entire catwalk without it being divided in the middle If Blue team can't win after all this I swear I'm giving up on this map. Read the rest of this update entry...