- Red team's main route will only open after the first point is capped
- Final cap is now sunk into the ground instead of raised up, and its capture time has been reduced, as well as capture area increased
- Several overpowered sentry spots at final cap have been blocked off
- Red now has access to their entire catwalk without it being divided in the middle
- Blue's first spawn has been given attack/defense style doors that stay open
If Blue team can't win after all this I swear I'm giving up on this map.