cp_acadia b10

A compact 2-stage CP map

  1. Red team nerfed

    Dead Plant
    - Red team's main route will only open after the first point is capped
    - Final cap is now sunk into the ground instead of raised up, and its capture time has been reduced, as well as capture area increased
    - Several overpowered sentry spots at final cap have been blocked off
    - Red now has access to their entire catwalk without it being divided in the middle
    - Blue's first spawn has been given attack/defense style doors that stay open

    If Blue team can't win after all this I swear I'm giving up on this map.
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