cottage_b3

Discussion in 'Map Factory' started by Jolly, Feb 14, 2010.

  1. Jolly

    Jolly L1: Registered

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    B4 is out! "http://forums.tf2maps.net/showthread.php?p=174729#post174729"

    Pl_Cottage_b3

    This is the third Beta.

    Key author Jolly (Jakob Jakobsen)
    Game type: Single stage payload.
    Players: 10-32
    E-mail jakobxbeer@gmail.com
    ___________________________________

    First of all thanks for all the great comments.
    I now have a list of known bugs for this map.

    BUG LIST

    1.Cubemaps not builded correct/there is not enough of them.

    2.When i stept in to the map on a random server i saw that some of the floor in blus spawn room was made into wireframe.
    I dont know if this was a bug on my pc, the server or the map, but please comment on this one.

    I will of course be opdating this list.
    ___________________________________

    install: "C:\Program Files\Steam\steamapps\"username"\team fortress 2\tf"

    If you find any bugs pleas E-mail me.


    Jakob.
     
    Last edited: Jul 3, 2010
  2. Engineer

    aa Engineer

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    This seems really nice ;)
     
  3. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    It reminds me of Hoodoo. :)
     
  4. HeaH

    HeaH L8: Fancy Shmancy Member

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    Hah, yeah, looks very hoodoo-ish. The face watermark on the screenshot even :) It looks great!
     
  5. Flawless

    Flawless L1: Registered

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    I have played this map couple times it's very good over all but beginging is a bit crowded and that bridge over water is a sniper paradice.
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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  7. honorum646

    honorum646 L6: Sharp Member

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    Screenshots are broken? :S
     
  8. Slade

    Slade L1: Registered

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    A server I play on regularly added this to the rotation and I played it with a bunch of people last night. This map is in dire need of more health and ammo packs. Especially at the start of the map. Also need to vary the size of the health and ammo packs. I don't think there is a single small health on the map. A few other people on the server made this same comment as we were playing.
     
  9. DontWannaName

    DontWannaName L3: Member

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    I think you just need to take it and shrink it from every direction, my comments on it are on the fpsbanana page.
     
  10. sighmon

    sighmon L1: Registered

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    We're running this on our TF2 Payload Extreme server now (link is in my sig). It looks nice and is getting some decent playtime. I'll direct some of our regulars to this thread for comment.

    The first CP is hard to cap when the defense puts a bunch of SG up high on top of the buildings/roofs.

    *edit
    sig doesn't appear to be enabled, link is http://www.no-heroes.com
     
  11. DontWannaName

    DontWannaName L3: Member

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    My server disliked the map and forced me to take it off until some fixes are added.

    Spawn rooms are too small and people were getting stuck in them. This is reds first spawn and blues 2nd.