- Nov 1, 2009
- 20
- 0
My question is this: Where and when environmental hazards should be used in your map? What I've understood, trains and other moving hazards can make otherwise open areas less friendly for snipers and sentries (for example, cp_well's middle point) and bottomless pits can narrow down the amount of possible routes from one location to another. But why use a bottomless pit if you can use a building to do the same AND break some of the longer sightlines? Where is a pit a welcome addition and where is it a nuisance?