Cornfield

CP Cornfield a11

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
612
354
Cornfield - Come down today, and try some corn, or we will sacrifice your new born

Cornfield is a map that i made within 4-ish days and decided to upload as a side project.

Also don't mind the tag line...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
612
354
Whats New?
  • Added new route to C
  • Raised Roof on C
  • Improved C's Red area
  • Blocked sightline near truck on B
  • Blocked a small hole on A
  • Added windows and see through doors on blu's first spawn
  • Made B more defendable
    -Added platform
    -Added Cover
  • Displacement work
Thanks to all the playtesters!

Read the rest of this update entry...
 

FloofCollie

I really suck!
aa
Nov 5, 2016
602
670
From the playtest yesterday, it seemed like the entire area from A to Blu spawn was just a deathmatch zone with little room for Blu to move around in. The low ground flank isn't very useful for any class except Spy because defenders on the roof have pretty much perfect visibility of the entire thing. I'd recommend making more of a divide between A and Blu spawn (or making more distance between them), and maybe adding rocks or something to the ledge overlooking the low ground to hide/protect players using it.
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
612
354
What's New?
  • Simplefied routes to C
  • Made sewer route to C not a sewer anymore
  • Blocked an odd sniper spot on B
  • Added railing in ex-sewer route
  • Moved a resupply cabinet in blu's forward spawn to be more obvious
  • Fixed func_respawnroom's in blu's first spawn
  • Areaportals!
  • Detailing

Read the rest of this update entry...