I'm starting to wonder if it's still worth entering this in the competition.. I was hoping to be able to do this over Christmas but never had the chance due to 2 'surprise' projects from university *shakes fist*.
After handing in the first of the projects in last thursday i managed to complete the payload setup along with the general map settings and am currently setting up the gate system and spawns (which is all that is left, along with making sure the current basic lighting works). This hasn't been play tested once... god forbid. Once i hand in my last project this thursday i get a day to compile and make sure it actually works. I thought blitzing the essentials i had cheated death somewhat but now i see other's have managed to majorly detail their work, whilst my only details are down to a complete neglect of the dev process.
The only thing i've learnt other than the inevitability of how to set up a payload system is that i miss the days when:
A) I was unemployed.
B) Full time education was more like a part time inconvinience.
C) I had an insignificant social life.
I'm now undergoing the stresses of too many hobbies at once. I needn't bore you with more complaints about how i havn't had the time i've wanted to put into this project (Not the organiser's fualt).
I guess i can only hope that people enjoy my map when it's released 10 minutes before deadline, which is a really sad statment. I also feel like a right knob about this.
I'm afraid i've wasted your time with this post as a real visual update isn't coming out untill after the release of the first beta for the competition, when i finally enclose the map in a skybox. But as my map stands it's nearly "adequite". What a joke..
Is all i have to show are these two hammer shots of area's you've already seen that don't actually look like a crock of shit. I know how you guys love hammer shots and have come to expect them from me.
Sorry for the tone of the post guys, i'm just really having a moment here.
After handing in the first of the projects in last thursday i managed to complete the payload setup along with the general map settings and am currently setting up the gate system and spawns (which is all that is left, along with making sure the current basic lighting works). This hasn't been play tested once... god forbid. Once i hand in my last project this thursday i get a day to compile and make sure it actually works. I thought blitzing the essentials i had cheated death somewhat but now i see other's have managed to majorly detail their work, whilst my only details are down to a complete neglect of the dev process.
The only thing i've learnt other than the inevitability of how to set up a payload system is that i miss the days when:
A) I was unemployed.
B) Full time education was more like a part time inconvinience.
C) I had an insignificant social life.
I'm now undergoing the stresses of too many hobbies at once. I needn't bore you with more complaints about how i havn't had the time i've wanted to put into this project (Not the organiser's fualt).
I guess i can only hope that people enjoy my map when it's released 10 minutes before deadline, which is a really sad statment. I also feel like a right knob about this.
I'm afraid i've wasted your time with this post as a real visual update isn't coming out untill after the release of the first beta for the competition, when i finally enclose the map in a skybox. But as my map stands it's nearly "adequite". What a joke..
Is all i have to show are these two hammer shots of area's you've already seen that don't actually look like a crock of shit. I know how you guys love hammer shots and have come to expect them from me.


Sorry for the tone of the post guys, i'm just really having a moment here.