Conifer

CP Conifer rc4

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red3pit

High on melancholy
aa
Dec 3, 2016
262
309
As I said in WiP thread, these road barriers look odd for me.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
  • Moved B point to a different area (far side of the spillway, inbetween rock formations).
  • Moved red spawn to the building on the far side of the spillway.
  • Changed the stairway leading up to the catwalk at the buinding near A.
  • Redesigned the area between A and B.
  • Removed lower left path leading from BLU spawn to A.

Read the rest of this update entry...
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
  • Reworked B point area again, along with red spawn.
  • Blocked jump up to the rock arch and roof of the security booth at A point (non-jumper classes can only access the area from BLU spawn side by going over the road on the rock arch).
  • Fixed rendering issues with water.

Read the rest of this update entry...
 

Zed

Certified Most Crunk™
aa
Aug 7, 2014
1,241
1,025
And I saw my reflection in a stone covered hill

Til a rockslide brought it down
 

Billo

aa
Feb 8, 2016
921
405
i think the map looks pretty good and the overall idea is great. one thing though.... the previous textures of the map... why did you replace them? it looks better i believe.
 

AsG_Alligator

qhull precision error
aa
Aug 5, 2016
620
1,223
I replaced them so i don't end up releasing 2 hydro-theme desert maps in close proximity. Variety is the spice of life.