Concrete Walls - Expanded Set

Discussion in 'Models & Textures' started by Void, Jan 22, 2010.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

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    A set of expanded concrete walls based off of Valve's textures released with the War Update.

    The first texture on the left in each row is Valve's original texture. The following are the modified ones.

    Made as per request from Super "Supersandvich" Toaster

    Patched to remove the green tint, making seamless tiling between these textures, and Valve's. Thanks Acegikmo!
     
    Last edited: Feb 19, 2010
  2. Freyja

    aa Freyja Help I'm trapped in this post

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    Looking good like it should.

    <3
     
  3. YM

    aa YM LVL100 YM

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    Post so I can thank it.
     
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  4. Void

    aa Void Local Man Unable To Map, Sources Say

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    Posting so YM can thank it
     
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  5. Lancey

    aa Lancey Currently On: ?????

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    Aw... there's no grey with the line.
     
  6. The Political Gamer

    aa The Political Gamer

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    I will thank this post that needs to be thanked.
     
  7. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    'Atta boyo. Add a grey one with the stripe.
     
  8. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    I can't see an image, or is that just me?
     
  9. Void

    aa Void Local Man Unable To Map, Sources Say

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    Alright, going to make a grey one with a stripe.
     
  10. Void

    aa Void Local Man Unable To Map, Sources Say

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    Added grey-striped neutral wall.
     
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  11. Colt Seavers

    Colt Seavers L6: Sharp Member

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    These are great 8) Excellent work.
     
  12. Lancey

    aa Lancey Currently On: ?????

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    And there was much rejoicing.
     
  13. DaBeatzProject

    aa DaBeatzProject

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    "Yeehhhhh"
    And winter became spring. And Spring became Summer.
    And summer ...
     
  14. Boylee

    aa Boylee pew pew pew

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    I've noticed that VTFEdit seems to b0rk the colour of textures slightly during import. Because of this tiny colour discrepancy these textures don't quite match up with the base concretewall012.vtf and it's relatives (see pic)
    http://forums.tf2maps.net/attachment.php?attachmentid=1919&stc=1&d=1265347686

    I've tried exporting them all to tga, editing so the colour matched and re-importing to vtf only to have the exact same result. So instead I took the liberty of converting valve's originals so that they match up with your new, alternative versions. I just wish I knew how to stop VTFEdit from changing the colours on import.

    Anyhow, they're here if you want them. I made them because I'm probably going to need them, but if they help anyone else then that's great.

    P.s. If anyone knows how to stop the colour-shifting that's happening I'd love to know.

    EDIT: Removed attachment as Void's updated with a fix.
     
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    Last edited: Feb 20, 2010
  15. Colt Seavers

    Colt Seavers L6: Sharp Member

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    awesome mate 8) really useful - i noticed they didn't match the valve ones. nice solution as they are ace textures.
     
  16. Pocket

    aa Pocket When all you have is Hammer...

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    Yup. I've had the same problem trying to make neutral computerwalls, hence why I haven't released them yet. Have you contacted Nem about it? I figure he'd know, but no sense asking him if you're already waiting for an answer.
     
  17. YM

    aa YM LVL100 YM

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    As far as I know, the colour shift is a problem with converting to and from .tga

    I believe, although might be totally wrong, that skipping .tga by saving directly to .vtf from photoshop will yield no colourshift
     
  18. Rexy

    aa Rexy The Kwisatz Haderach

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    Huzzah! + points for photoshop's .vtf plugin!
     
  19. Boylee

    aa Boylee pew pew pew

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    I thought this was the case too after testing it with a few conversions, however it seems that it still colourshifts, just less so.

    The advantage with exporting from photoshop (as opposed to importing a tga into VTFEdit) is you can flag the SRGB parameter, which obviously retains the SRGB colour space. It doesn't stop it from b0rking the colours enough to show a mismatch between VALVe and custom though. :/

    I'll try testing again tonight, as I may have missed something. If I'll have any luck I'll post results here.
     
  20. Void

    aa Void Local Man Unable To Map, Sources Say

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    Concrete Walls Expanded Set - V 1.2

    Now lacks the hideous green tint! Redownload now and overwrite past files to obtain perfectly seamless connections between these textures and Valve's!

    [​IMG]

    Very special thanks to Acegikmo!
     
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