Compile Pal crashing when compiling a map.

Discussion in 'Mapping Questions & Discussion' started by red3pit, Oct 7, 2017.

  1. red3pit

    red3pit L6: Sharp Member

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    As title says. Whenver I try to compile my map in compile pal, it just crashes right after:
    "Loading:/folders/blah/blah/ctf_ravine_event_v4
    K"
    Tried renaming the file, moving it to somewhere else, pasting into new file and compiling with different settings, but it all ended up with crash. I also tried with vmf's of other maps and they were compiling just fine, so I'm assuming it has something to do with this one file.
    I don't really want to share the vmf file publicly, so if you'd like to look into it, pm me.
     
  2. Glubbable

    Glubbable L1: Registered

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    Have you tried running it through hammers standard compiler? It might be some really obscure issue.
     
  3. red3pit

    red3pit L6: Sharp Member

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    Ye, hammer is compiling it fine.
     
  4. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    • Thanks Thanks x 1
  5. red3pit

    red3pit L6: Sharp Member

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    Worked well. Thanks.
     
    • Like Like x 1
  6. Izotope

    aa Izotope Never releases maps

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    @fubarFX version.txt still says 024 after the update.
    Clicking on the update notification in the tool does nothing.
     
    • Agree Agree x 1
  7. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    yeah we forgot to update version.txt, you can bump it to 25 yourself and that will stop the update message until v26
     
  8. red3pit

    red3pit L6: Sharp Member

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    Okay, so now it got stuck on making cubemaps. Last few minutes it just stayed in menu and nothing happpened.
     
  9. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    usually, the game will display the menu for a while during map loading (keep in mind that tf2 loading times can be pretty abysmal). A good way to know for sure what is going on is to look at the game console to see if anything is actually happening. Could be that the map was not found or something
     
  10. Powerlord

    Powerlord L3: Member

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    I thought about writing a pull request that would run the game client in textmode, but while you can do that for nav generation (and I already did a pull request for that) I think HDR can't be done in text mode for obvious reasons.

    (In text mode, you only see the console.)