- Sep 10, 2008
- 2,245
- 1,210
Coldfront (CP)
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Intro Movie - http://www.youtube.com/watch?v=AKx0ALJ-8-c
Fly-Through (RC2) - http://www.youtube.com/watch?v=rFLrZ7OmcfE
Development Timelapse - http://www.youtube.com/watch?v=voQuywKfjLI
Control Points
Prepare for a Cold War
The five control points promise to switch hands fast and often in this straightforward map, designed with both competitive and public gameplay in mind (It's possible!). The varied but focused access points to every area will make sure turtling teams will not go unpunished.
Coldfront was originally two separate entries into TF2Maps.NET's CP Detailing Contest. My two entries won 1st and 3rd places, and they, coincidentally, became the 1st and 3rd CPs of my 5CP map, Coldfront. The two entries were planned to be parts of a 5CP map from the very beginning, so stitching them together was fairly easy.
I've had the blizzard theme planned from the start, and it's original name was CP_Stormfront. It was changed because it conflicted with an existing arena map that was named Storm Front, so a friend suggested I use Coldfront. A perfect name considering all the details I would add later on.
I like to try something new in every map I make, so I wanted a recognizable gameplay theme, similar to an aesthetic theme. Thus, I intentionally designed Coldfront with characteristics of "flat" and "basic" in mind, and instead allowed the focus on good team and class balance to create an interesting space to fight in. You could probably say I wanted to make the "Final Destination" of TF2.
My Goal: Create a truly unique 5CP experience that both public and competitive environments can enjoy. I playtested and iterated 26 versions for hours and hours with the TF2Maps.NET community and other external testing. The testing I did on 6v6 pugs really helped me to shape Coldfront up for ESEA's 6th season, which it was included in. ESEA was a competitive feedback gold mine, especially from Justin and Oplaid from BlightGaming.
Lastly, I'd like to thank Flame for all his support and feedback. He was the perfect person to bounce ideas off of, and he really helped me get exposure in the competitive world.
Special Thanks:
Selentic - Models
YM - Models
Void - Posters
Flame
BloodSire
A Boojum Snark
Kankle
2Barrels
Snacks
tf2maps.net
#tf2.pug.na
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Intro Movie - http://www.youtube.com/watch?v=AKx0ALJ-8-c
Fly-Through (RC2) - http://www.youtube.com/watch?v=rFLrZ7OmcfE
Development Timelapse - http://www.youtube.com/watch?v=voQuywKfjLI
Control Points
Prepare for a Cold War
The five control points promise to switch hands fast and often in this straightforward map, designed with both competitive and public gameplay in mind (It's possible!). The varied but focused access points to every area will make sure turtling teams will not go unpunished.
Coldfront was originally two separate entries into TF2Maps.NET's CP Detailing Contest. My two entries won 1st and 3rd places, and they, coincidentally, became the 1st and 3rd CPs of my 5CP map, Coldfront. The two entries were planned to be parts of a 5CP map from the very beginning, so stitching them together was fairly easy.
I've had the blizzard theme planned from the start, and it's original name was CP_Stormfront. It was changed because it conflicted with an existing arena map that was named Storm Front, so a friend suggested I use Coldfront. A perfect name considering all the details I would add later on.
I like to try something new in every map I make, so I wanted a recognizable gameplay theme, similar to an aesthetic theme. Thus, I intentionally designed Coldfront with characteristics of "flat" and "basic" in mind, and instead allowed the focus on good team and class balance to create an interesting space to fight in. You could probably say I wanted to make the "Final Destination" of TF2.
My Goal: Create a truly unique 5CP experience that both public and competitive environments can enjoy. I playtested and iterated 26 versions for hours and hours with the TF2Maps.NET community and other external testing. The testing I did on 6v6 pugs really helped me to shape Coldfront up for ESEA's 6th season, which it was included in. ESEA was a competitive feedback gold mine, especially from Justin and Oplaid from BlightGaming.
Lastly, I'd like to thank Flame for all his support and feedback. He was the perfect person to bounce ideas off of, and he really helped me get exposure in the competitive world.
Special Thanks:
Selentic - Models
YM - Models
Void - Posters
Flame
BloodSire
A Boojum Snark
Kankle
2Barrels
Snacks
tf2maps.net
#tf2.pug.na
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